- Win
- 28.9%
- ▼21.1 vs Mid
- LP a game
- —
- Not enough games
- Games
- 45
- Pick · Ban
- 0.00 · 1.0%
- as Mid · any role
Hecarim Mid on KR, last 7 days: Conqueror + Sorcery; skill order Q > W > E (each the most played of 45 games).
Low sample. 45 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
SorcerySecondary
ShardsOffense Attack speed 58%Flex Adaptive force 84%Defense Health scaling 84%Set taken in 36% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 73% | 33.3% | 19.8–50.4% |
| Legend: HasteFew games | 71% | 34.4% | 20.4–51.7% |
| ConquerorFew games | 56% | 32.0% | 17.2–51.6% |
| Last StandFew games | 47% | 33.3% | 17.2–54.6% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Nimbus CloakFew games | 82% | 29.7% | 17.5–45.8% |
| CelerityFew games | 78% | 28.6% | 16.3–45.1% |
Questions
What keystone do Hecarim Mid players take on KR?
Conqueror, with Sorcery as the secondary tree, is the most played page: 42% of 45 games in all ranks, last 7 days, 36.8% win rate.
Which stat shards do Hecarim Mid players pick?
Attack speed, Adaptive force, Health scaling: 36% of 45 games in all ranks, last 7 days, 31.3% win rate.










