Jarvan IV Jungle build on KR
Off-meta Jungle
Win rate49.2%−0.8 pts vs Jungle 50.0%
LP a game+2.10±1.46 · Jungle +2.17
Games903Jungle · patch 26.20
Pick rate5.1%as Jungle
Ban rate0.54%any role
Low sample. 903 games, fewer than 1,000. Read these numbers as rough.
Jarvan IV Jungle, patch 26.20: the most played core opens with Profane Hydra (15% of 903 games), Flash and Smite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
Ph Vc Ba Profane Hydra · Voltaic Cyclosword · Bastionbreaker | 15% | 137 | 54.0%46% to 62% |
Ss Bc Ga Sundered Sky · Black Cleaver · Guardian Angel | 4.0% | 36 | 66.7%50% to 80% |
Ss Bc Dd Sundered Sky · Black Cleaver · Death's Dance | 2.8% | 25 | 64.0%45% to 80% |
Ph Vc Eo Profane Hydra · Voltaic Cyclosword · Edge of Night | 1.7% | 15 | 53.3%30% to 75% |
Ph Aa Vc Profane Hydra · Axiom Arc · Voltaic Cyclosword | 1.6% | 14 | 85.7%60% to 96% |
Ph Vc Dd Profane Hydra · Voltaic Cyclosword · Death's Dance | 1.4% | 13 | 69.2%42% to 87% |
Ec Bc Ga Eclipse · Black Cleaver · Guardian Angel | 1.3% | 12 | 41.7%19% to 68% |
Ec Bc Dd Eclipse · Black Cleaver · Death's Dance | 1.3% | 12 | 50.0%25% to 75% |
Skill order
Q›E›WE·Q·W
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 2 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| E | 1 | 9 | 10 | 12 | 13 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›E›WMax Q, E, WStarts E, Q, W · 79% · 71249.2%46%–53%
- Q›E›WMax Q, E, WStarts E, Q, Q · 10.0% · 9055.6%45%–65%
- E›Q›WMax E, Q, WStarts E, Q, W · 2.3% · 2152.4%32%–72%
- Q›E›WMax Q, E, WStarts Q, E, W · 2.1% · 1936.8%19%–59%
- Q›W›EMax Q, W, EStarts E, Q, W · 2.0% · 1850.0%29%–71%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Sundered Sky3,100 gold | 32% | 291 | 51.2%45% to 57% |
| Black Cleaver3,000 gold | 30% | 275 | 51.6%46% to 57% |
| Guardian Angel3,200 gold | 19% | 169 | 66.9%59% to 74% |
| Eclipse2,900 gold | 19% | 168 | 44.1%37% to 52% |
| Death's Dance3,300 gold | 15% | 134 | 55.2%47% to 63% |
| Edge of Night3,000 gold | 8.6% | 78 | 56.4%45% to 67% |
| Axiom Arc2,750 gold | 7.3% | 66 | 53.0%41% to 65% |
| Frozen Heart2,500 gold | 5.0% | 45 | 57.8%43% to 71% |
| Maw of Malmortius3,100 gold | 4.3% | 39 | 59.0%43% to 73% |
| Serpent's Fang2,500 gold | 3.0% | 27 | 55.6%37% to 72% |
Starting items
- Scorchclaw Pup, Health Potion56% · 50851.8%47%–56%
- Gustwalker Hatchling, Health Potion18% · 16549.1%42%–57%
- Scorchclaw Pup14% · 12344.7%36%–54%
- Mosstomper Seedling, Health Potion6.4% · 5853.5%41%–66%
Boots
- Plated Steelcaps43% · 38751.2%46%–56%
- Mercury's Treads34% · 30649.0%43%–55%
- No boots17% · 15641.0%34%–49%
- Ionian Boots of Lucidity4.5% · 4161.0%46%–74%
Summoner spells
- Flash and Smite100% · 90249.2%46%–52%
Questions
What do Jarvan IV Jungle players build first on KR?
The most played core is Profane Hydra, then Voltaic Cyclosword, then Bastionbreaker: 15% of 903 games in all ranks, patch 26.20, 54.0% win rate.
What skill order do Jarvan IV Jungle players use?
Most often they max Q, E, W and start E, Q, W: 79% of 903 games in all ranks, patch 26.20, 49.2% win rate.
Which summoner spells do Jarvan IV Jungle players take?
Flash and Smite, in 100% of 903 games in all ranks, patch 26.20, 49.2% win rate.























