- Win
- 35.7%
- ▼14.3 vs Support
- LP a game
- —
- Not enough games
- Games
- 56
- Pick · Ban
- 0.01 · 0.18%
- as Support · any role
Kassadin Support on KR, patch 26.20: Electrocute + Sorcery; skill order Q > E > W (each the most played of 56 games).
Low sample. 56 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 67%Flex Health scaling 52%Defense Health scaling 100%Set taken in 39% of games
Every rune with its win rate4 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 84% | 38.3% | 25.8–52.6% |
| Sudden ImpactFew games | 80% | 33.3% | 21.4–47.9% |
| ElectrocuteFew games | 46% | 42.3% | 25.5–61.1% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 46% | 42.3% | 25.5–61.1% |
Questions
What keystone do Kassadin Support players take on KR?
Electrocute, with Sorcery as the secondary tree, is the most played page: 23% of 56 games in all ranks, patch 26.20, 46.2% win rate.
What other rune page do Kassadin Support players use?
First Strike with Domination: 20% of 56 games in all ranks, patch 26.20, 36.4% win rate.
Which stat shards do Kassadin Support players pick?
Adaptive force, Health scaling, Health scaling: 39% of 56 games in all ranks, patch 26.20, 40.9% win rate.








