KassadinSupport runes

Off-meta Support

Mid88%Top11%Support<1%
Win
35.7%
▼14.3 vs Support
LP a game
—
Not enough games
Games
56
Pick · Ban
0.01 · 0.18%
as Support · any role
Few games

How we measure

Kassadin Support on KR, patch 26.20: Electrocute + Sorcery; skill order Q > E > W (each the most played of 56 games).

Low sample. 56 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 67%Flex Health scaling 52%Defense Health scaling 100%Set taken in 39% of games
Every rune with its win rate4 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games84%38.3%25.8–52.6%
Sudden ImpactFew games80%33.3%21.4–47.9%
ElectrocuteFew games46%42.3%25.5–61.1%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games46%42.3%25.5–61.1%

Questions

What keystone do Kassadin Support players take on KR?

Electrocute, with Sorcery as the secondary tree, is the most played page: 23% of 56 games in all ranks, patch 26.20, 46.2% win rate.

What other rune page do Kassadin Support players use?

First Strike with Domination: 20% of 56 games in all ranks, patch 26.20, 36.4% win rate.

Which stat shards do Kassadin Support players pick?

Adaptive force, Health scaling, Health scaling: 39% of 56 games in all ranks, patch 26.20, 40.9% win rate.