Naafiri Jungle build on KR
Off-meta Jungle
Win rate50.6%+0.6 pts vs Jungle 50.0%
LP a game+2.90±1.50 · Jungle +2.17
Games879Jungle · patch 26.20
Pick rate3.9%as Jungle
Ban rate12.1%any role
Low sample. 879 games, fewer than 1,000. Read these numbers as rough.
Naafiri Jungle, patch 26.20: the most played core opens with Voltaic Cyclosword (18% of 635 games), Flash and Smite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
Vc Bc Dd Voltaic Cyclosword · Black Cleaver · Death's Dance | 18% | 114 | 64.0%55% to 72% |
Vc Aa Sg Voltaic Cyclosword · Axiom Arc · Serylda's Grudge | 6.9% | 44 | 54.6%40% to 68% |
Vc Bc So Voltaic Cyclosword · Black Cleaver · Spear of Shojin | 2.8% | 18 | 55.6%34% to 75% |
Vc Aa Eo Voltaic Cyclosword · Axiom Arc · Edge of Night | 2.5% | 16 | 50.0%28% to 72% |
Vc Bc Sf Voltaic Cyclosword · Black Cleaver · Serpent's Fang | 2.4% | 15 | 73.3%48% to 89% |
Vc Aa So Voltaic Cyclosword · Axiom Arc · Spear of Shojin | 2.1% | 13 | 61.5%36% to 82% |
Skill order
Q›E›WQ·E·W
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| E | 2 | 9 | 10 | 12 | 13 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›E›WMax Q, E, WStarts Q, E, W · 85% · 53852.2%48%–56%
- Q›E›WMax Q, E, WStarts Q, E, Q · 5.4% · 3455.9%39%–71%
- Q›W›EMax Q, W, EStarts Q, E, W · 3.6% · 2356.5%37%–74%
- Q›E›WMax Q, E, WStarts Q, W, E · 2.7% · 1747.1%26%–69%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Axiom Arc2,750 gold | 32% | 201 | 46.8%40% to 54% |
| Serylda's Grudge3,000 gold | 17% | 107 | 56.1%47% to 65% |
| Guardian Angel3,200 gold | 14% | 87 | 67.8%57% to 77% |
| Spear of Shojin3,100 gold | 12% | 76 | 63.2%52% to 73% |
| Hubris2,800 gold | 12% | 73 | 42.5%32% to 54% |
| Edge of Night3,000 gold | 11% | 70 | 44.3%33% to 56% |
| Eclipse2,900 gold | 11% | 69 | 58.0%46% to 69% |
| Serpent's Fang2,500 gold | 8.4% | 53 | 52.8%40% to 66% |
| Bastionbreaker3,000 gold | 5.2% | 33 | 63.6%47% to 78% |
| Maw of Malmortius3,100 gold | 5.2% | 33 | 63.6%47% to 78% |
Starting items
- Scorchclaw Pup, Health Potion64% · 40852.5%48%–57%
- Scorchclaw Pup27% · 17054.1%47%–61%
- Gustwalker Hatchling, Health Potion4.7% · 3036.7%22%–54%
- Gustwalker Hatchling3.2% · 2050.0%30%–70%
Boots
- Ionian Boots of Lucidity44% · 27852.9%47%–59%
- Plated Steelcaps21% · 13354.1%46%–62%
- No boots16% · 10443.3%34%–53%
- Mercury's Treads16% · 9959.6%50%–69%
- Gluttonous Greaves3.2% · 2045.0%26%–66%
Summoner spells
- Flash and Smite99% · 63052.4%48%–56%
Questions
What do Naafiri Jungle players build first on KR?
The most played core is Voltaic Cyclosword, then Black Cleaver, then Death's Dance: 18% of 635 games in all ranks, patch 26.20, 64.0% win rate.
What skill order do Naafiri Jungle players use?
Most often they max Q, E, W and start Q, E, W: 85% of 635 games in all ranks, patch 26.20, 52.2% win rate.
Which summoner spells do Naafiri Jungle players take?
Flash and Smite, in 99% of 635 games in all ranks, patch 26.20, 52.4% win rate.























