Nocturne Jungle build on KR
15th of 15 Jungle
Win rate47.2%−2.8 pts vs Jungle 50.0%
LP a game+0.90±0.74 · Jungle +2.28
Games3,188Jungle · patch 26.20
Pick rate5.9%as Jungle
Ban rate13.2%any role
Nocturne Jungle, patch 26.20: the most played core opens with Profane Hydra (14% of 3,188 games), Flash and Smite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
Ph Aa Vc Profane Hydra · Axiom Arc · Voltaic Cyclosword | 14% | 458 | 54.2%50% to 59% |
Ph Aa Tc Profane Hydra · Axiom Arc · The Collector | 4.9% | 155 | 51.6%44% to 59% |
Eh St Bc Experimental Hexplate · Stridebreaker · Black Cleaver | 3.4% | 107 | 52.3%43% to 62% |
St Eh Bc Stridebreaker · Experimental Hexplate · Black Cleaver | 2.2% | 71 | 49.3%38% to 61% |
Ph Aa Sf Profane Hydra · Axiom Arc · Serpent's Fang | 1.7% | 53 | 56.6%43% to 69% |
Eh St Ga Experimental Hexplate · Stridebreaker · Guardian Angel | 1.5% | 49 | 59.2%45% to 72% |
Aa Ph Vc Axiom Arc · Profane Hydra · Voltaic Cyclosword | 1.4% | 45 | 51.1%37% to 65% |
Eh St Dd Experimental Hexplate · Stridebreaker · Death's Dance | 1.1% | 36 | 52.8%37% to 68% |
Skill order
Q›E›WQ·W·E
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 2 | 14 | 15 | 17 | 18 | |||||||||||||
| E | 3 | 9 | 10 | 12 | 13 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›E›WMax Q, E, WStarts Q, W, E · 43% · 1,36747.0%44%–50%
- Q›E›WMax Q, E, WStarts Q, W, Q · 15% · 48349.9%45%–54%
- Q›E›WMax Q, E, WStarts Q, E, W · 14% · 46045.9%41%–50%
- Q›W›EMax Q, W, EStarts Q, W, E · 9.2% · 29249.7%44%–55%
- Q›W›EMax Q, W, EStarts Q, W, Q · 8.0% · 25647.3%41%–53%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Experimental Hexplate3,000 gold | 43% | 1,371 | 45.6%43% to 48% |
| Stridebreaker3,300 gold | 28% | 879 | 47.4%44% to 51% |
| Guardian Angel3,200 gold | 15% | 488 | 58.2%54% to 62% |
| Black Cleaver3,000 gold | 15% | 468 | 47.9%43% to 52% |
| The Collector3,000 gold | 14% | 441 | 53.3%49% to 58% |
| Death's Dance3,300 gold | 7.5% | 238 | 53.8%47% to 60% |
| Lord Dominik's Regards3,300 gold | 5.7% | 183 | 54.6%47% to 62% |
| Serpent's Fang2,500 gold | 3.6% | 116 | 47.4%39% to 56% |
| Maw of Malmortius3,100 gold | 3.6% | 115 | 56.5%47% to 65% |
| Mortal Reminder3,000 gold | 2.7% | 85 | 48.2%38% to 59% |
Starting items
- Scorchclaw Pup, Health Potion61% · 1,93947.7%45%–50%
- Scorchclaw Pup25% · 78250.4%47%–54%
- Gustwalker Hatchling, Health Potion8.4% · 26741.6%36%–48%
- Gustwalker Hatchling2.9% · 9241.3%32%–52%
Boots
- Plated Steelcaps38% · 1,21047.4%45%–50%
- Mercury's Treads23% · 73350.2%47%–54%
- No boots18% · 56241.8%38%–46%
- Ionian Boots of Lucidity16% · 49747.1%43%–51%
- Berserker's Greaves3.0% · 9751.6%42%–61%
Summoner spells
- Flash and Smite99% · 3,15447.1%45%–49%
- Smite and Ignite0.6% · 1855.6%34%–75%
Questions
What do Nocturne Jungle players build first on KR?
The most played core is Profane Hydra, then Axiom Arc, then Voltaic Cyclosword: 14% of 3,188 games in all ranks, patch 26.20, 54.2% win rate.
What skill order do Nocturne Jungle players use?
Most often they max Q, E, W and start Q, W, E: 43% of 3,188 games in all ranks, patch 26.20, 47.0% win rate.
Which summoner spells do Nocturne Jungle players take?
Flash and Smite, in 99% of 3,188 games in all ranks, patch 26.20, 47.1% win rate.
























