Qiyana Jungle build on KR
18th of 31 Jungle
Win rate49.2%−0.8 pts vs Jungle 50.0%
LP a game+2.30±0.70 · Jungle +2.19
Games3,717Jungle · patch 26.20
Pick rate5.4%as Jungle
Ban rate7.8%any role
Qiyana Jungle, patch 26.20: the most played core opens with Voltaic Cyclosword (24% of 3,717 games), Flash and Smite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
Vc Ba Eo Voltaic Cyclosword · Bastionbreaker · Edge of Night | 24% | 905 | 56.0%53% to 59% |
Ba Vc Eo Bastionbreaker · Voltaic Cyclosword · Edge of Night | 10.0% | 370 | 57.0%52% to 62% |
Vc Ba Sg Voltaic Cyclosword · Bastionbreaker · Serylda's Grudge | 4.3% | 159 | 55.4%48% to 63% |
Vc Ba Sf Voltaic Cyclosword · Bastionbreaker · Serpent's Fang | 3.6% | 135 | 44.4%36% to 53% |
Vc Ba Aa Voltaic Cyclosword · Bastionbreaker · Axiom Arc | 2.8% | 104 | 52.9%43% to 62% |
Ba Vc Sf Bastionbreaker · Voltaic Cyclosword · Serpent's Fang | 2.2% | 80 | 40.0%30% to 51% |
Ba Vc Sg Bastionbreaker · Voltaic Cyclosword · Serylda's Grudge | 1.7% | 63 | 49.2%37% to 61% |
Vc Aa Eo Voltaic Cyclosword · Axiom Arc · Edge of Night | 1.3% | 48 | 52.1%38% to 66% |
Skill order
Q›W›EQ·W·E
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 2 | 9 | 10 | 12 | 13 | |||||||||||||
| E | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›W›EMax Q, W, EStarts Q, W, E · 47% · 1,75040.6%38%–43%
- Q›E›WMax Q, E, WStarts Q, W, E · 20% · 73866.5%63%–70%
- Q›W›EMax Q, W, EStarts Q, W, Q · 12% · 46448.1%44%–53%
- Q›E›WMax Q, E, WStarts Q, W, Q · 6.1% · 22868.4%62%–74%
- Q›W›EMax Q, W, EStarts W, Q, E · 6.1% · 22642.9%37%–49%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Serylda's Grudge3,000 gold | 26% | 955 | 56.4%53% to 60% |
| Serpent's Fang2,500 gold | 17% | 631 | 48.5%45% to 52% |
| Axiom Arc2,750 gold | 14% | 533 | 50.7%46% to 55% |
| Guardian Angel3,200 gold | 8.5% | 315 | 62.5%57% to 68% |
| Lord Dominik's Regards3,300 gold | 6.7% | 248 | 58.9%53% to 65% |
| Profane Hydra2,850 gold | 6.3% | 235 | 50.6%44% to 57% |
| Hubris2,800 gold | 6.2% | 231 | 49.8%43% to 56% |
| Umbral Glaive2,800 gold | 3.9% | 145 | 49.7%42% to 58% |
| Youmuu's Ghostblade2,800 gold | 2.8% | 105 | 49.5%40% to 59% |
| Mortal Reminder3,000 gold | 1.2% | 43 | 55.8%41% to 70% |
Starting items
- Gustwalker Hatchling, Health Potion47% · 1,73347.3%45%–50%
- Scorchclaw Pup, Health Potion27% · 99750.4%47%–54%
- Gustwalker Hatchling16% · 59052.0%48%–56%
- Scorchclaw Pup9.6% · 35750.1%45%–55%
Boots
- Ionian Boots of Lucidity71% · 2,62350.5%49%–52%
- No boots17% · 62541.4%38%–45%
- Mercury's Treads7.0% · 26053.5%47%–59%
- Plated Steelcaps4.0% · 14751.0%43%–59%
- Boots of Swiftness1.0% · 3743.2%29%–59%
Summoner spells
- Flash and Smite100% · 3,71449.3%48%–51%
Questions
What do Qiyana Jungle players build first on KR?
The most played core is Voltaic Cyclosword, then Bastionbreaker, then Edge of Night: 24% of 3,717 games in all ranks, patch 26.20, 56.0% win rate.
What skill order do Qiyana Jungle players use?
Most often they max Q, W, E and start Q, W, E: 47% of 3,717 games in all ranks, patch 26.20, 40.6% win rate.
Which summoner spells do Qiyana Jungle players take?
Flash and Smite, in 100% of 3,717 games in all ranks, patch 26.20, 49.3% win rate.























