SeraphineSupport runes

26th of 44 Support

Support96%
Win
50.3%
▲0.3 vs Support
LP a game
+2.70
±0.10
Games
196.0k
a win +22.6 · a loss −17.9
Pick · Ban
8.5 · 4.0%
as Support · any role

How we measure

Seraphine Support on KR, last 30 days: Echoes of Helia, Rylai's Crystal Scepter, Moonstone Renewer; Summon Aery + Resolve; skill order Q > W > E (each the most played of 196,018 games).

Rune pages

Exact pages · 6 most played
SorceryPrimary
ResolveSecondary
Exact page · 49.1%
ShardsOffense Ability haste 92%Flex Adaptive force 96%Defense Health 94%Set taken in 87% of games
Every rune with its win rate50 runes · 4 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Transcendence97%50.4%50.2–50.6%
Manaflow Band96%50.4%50.2–50.6%
Summon Aery71%50.5%50.2–50.7%
Gathering Storm54%50.3%50.0–50.6%
Scorch44%50.6%50.2–50.9%
Arcane Comet27%50.2%49.8–50.6%
Nimbus Cloak1.4%50.4%48.6–52.3%
Axiom Arcanist1.3%48.1%46.2–50.0%
Celerity1.0%49.1%46.9–51.4%
Absolute Focus0.8%50.6%48.1–53.1%
Deathfire Touch0.4%47.0%43.7–50.3%
Waterwalking0.2%44.5%39.4–49.7%
Stormraider's SurgeFew games<0.1%37.7%26.6–50.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Revitalize56%50.5%50.2–50.7%
Font of Life53%50.4%50.1–50.7%
Bone Plating3.7%51.7%50.6–52.9%
Second Wind0.5%48.8%45.7–51.9%
Guardian0.4%51.6%48.0–55.1%
Unflinching0.4%49.8%46.2–53.4%
Shield Bash0.2%50.1%45.6–54.6%
Overgrowth0.2%43.3%38.8–47.9%
Conditioning0.2%43.5%38.1–49.1%
Demolish<0.1%42.3%34.2–50.9%
Aftershock<0.1%42.9%34.3–51.8%
Grasp of the UndyingFew games<0.1%45.5%31.7–59.9%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight37%50.4%50.1–50.8%
Biscuit Delivery31%50.2%49.8–50.6%
Magical Footwear5.3%50.7%49.7–51.7%
Cash Back0.9%52.1%49.7–54.4%
Triple Tonic0.3%52.8%48.6–57.0%
Jack Of All Trades0.2%51.9%47.0–56.8%
Approach Velocity0.2%45.4%40.3–50.6%
First Strike0.2%52.8%47.2–58.3%
Glacial Augment0.2%47.4%41.8–53.2%
Time Warp Tonic<0.1%54.9%47.3–62.4%
Hextech FlashtraptionFew games<0.1%43.3%33.6–53.6%
Unsealed SpellbookFew games<0.1%42.5%32.7–53.0%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of Mind2.5%49.7%48.3–51.1%
Cut Down1.8%48.9%47.3–50.5%
Legend: Haste1.7%48.8%47.1–50.6%
Coup de Grace1.3%49.1%47.1–51.0%
Triumph0.2%45.0%40.5–49.7%
Legend: Alacrity0.1%42.3%36.0–48.9%
Legend: Bloodline0.1%44.9%38.0–52.1%
Conqueror<0.1%39.2%32.0–47.0%
Last Stand<0.1%39.0%31.9–46.7%
Lethal Tempo<0.1%46.8%38.7–55.0%
Press the AttackFew games<0.1%36.0%26.8–46.3%
Fleet FootworkFew games<0.1%35.1%21.8–51.2%
Absorb LifeFew games<0.1%42.4%27.2–59.2%

Questions

What keystone do Seraphine Support players take on KR?

Summon Aery, with Resolve as the secondary tree, is the most played page: 54% of 196,018 games in all ranks, last 30 days, 50.4% win rate.

What other rune page do Seraphine Support players use?

Arcane Comet with Inspiration: 21% of 196,018 games in all ranks, last 30 days, 50.2% win rate.

Which stat shards do Seraphine Support players pick?

Ability haste, Adaptive force, Health: 87% of 196,018 games in all ranks, last 30 days, 50.3% win rate.