- Win
- 49.3%
- ▼0.7 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 73
- Pick · Ban
- 0.01 · 2.0%
- as Jungle · any role
Swain Jungle on KR, patch 26.20: Conqueror + Resolve; skill order Q > W > E (each the most played of 73 games).
Low sample. 73 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Adaptive force 56%Flex Adaptive force 66%Defense Health scaling 100%Set taken in 45% of games
Every rune with its win rate9 runes · 3 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: HasteFew games | 85% | 50.0% | 37.9–62.1% |
| ConquerorFew games | 73% | 47.2% | 34.4–60.3% |
| Last StandFew games | 62% | 42.2% | 29.0–56.7% |
| Presence of MindFew games | 47% | 44.1% | 28.9–60.6% |
| TriumphFew games | 41% | 56.7% | 39.2–72.6% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| ConditioningFew games | 38% | 42.9% | 26.5–60.9% |
| OvergrowthFew games | 34% | 48.0% | 30.0–66.5% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 34% | 64.0% | 44.5–79.8% |
| Cheap ShotFew games | 33% | 66.7% | 46.7–82.0% |
Questions
What keystone do Swain Jungle players take on KR?
Conqueror, with Resolve as the secondary tree, is the most played page: 37% of 73 games in all ranks, patch 26.20, 44.4% win rate.
Which stat shards do Swain Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 45% of 73 games in all ranks, patch 26.20, 39.4% win rate.













