- Win
- 48.1%
- ▼1.9 vs Bot
- LP a game
- +0.90
- ±1.68
- Games
- 638
- a win +21.5 · a loss −18.6
- Pick · Ban
- 0.26 · 9.2%
- as Bot · any role
Low sample. 638 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
PrecisionSecondary
ShardsOffense Adaptive force 87%Flex Adaptive force 99%Defense Health scaling 90%Set taken in 81% of games
Every rune with its win rate18 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow Band | 95% | 48.6% | 44.6–52.6% |
| Scorch | 90% | 48.5% | 44.4–52.6% |
| Transcendence | 81% | 48.7% | 44.4–53.0% |
| Deathfire Touch | 79% | 48.0% | 43.7–52.4% |
| Gathering StormFew games | 8.6% | 45.5% | 33.0–58.5% |
| Arcane CometFew games | 5.0% | 50.0% | 33.6–66.4% |
| Axiom ArcanistFew games | 3.8% | 45.8% | 27.9–64.9% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Presence of Mind | 71% | 49.1% | 44.6–53.7% |
| Cut Down | 65% | 48.3% | 43.5–53.1% |
| Legend: HasteFew games | 9.3% | 57.6% | 44.9–69.4% |
| Coup de GraceFew games | 7.8% | 50.0% | 36.6–63.4% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Dark HarvestFew games | 15% | 47.3% | 37.5–57.4% |
| Grisly MementosFew games | 14% | 47.3% | 37.3–57.4% |
| Taste of BloodFew games | 13% | 42.4% | 32.4–53.0% |
| Treasure HunterFew games | 11% | 47.8% | 36.5–59.4% |
| Ultimate HunterFew games | 6.6% | 47.6% | 33.4–62.3% |
| Cheap ShotFew games | 4.4% | 60.7% | 42.4–76.4% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic InsightFew games | 3.5% | 45.5% | 26.9–65.3% |
Questions
What keystone do Brand Bot players take on LAN?
Deathfire Touch, with Precision as the secondary tree, is the most played page: 73% of 638 games in all ranks, patch 26.20, 49.3% win rate.
What other rune page do Brand Bot players use?
Dark Harvest with Sorcery: 14% of 638 games in all ranks, patch 26.20, 48.9% win rate.
Which stat shards do Brand Bot players pick?
Adaptive force, Adaptive force, Health scaling: 81% of 638 games in all ranks, patch 26.20, 48.2% win rate.






















