- Win
- 55.6%
- ▲5.6 vs Mid
- LP a game
- +4.00
- ±2.28
- Games
- 293
- a win +20.9 · a loss −17.1
- Pick · Ban
- 0.08 · 2.0%
- as Mid · any role
Fiddlesticks Mid on LAN, patch 26.20: Malignance, Liandry's Torment, Zhonya's Hourglass; Electrocute + Sorcery; skill order W > Q > E (each the most played of 293 games).
Low sample. 293 games, fewer than 1,000. Read these numbers as rough.
Rune pages
Every rune with its win rate19 runes · 4 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate Hunter | 76% | 54.5% | 47.9–60.9% |
| Cheap Shot | 61% | 53.3% | 46.1–60.5% |
| Grisly Mementos | 45% | 52.7% | 44.2–61.0% |
| ElectrocuteFew games | 25% | 58.3% | 46.8–69.0% |
| Dark HarvestFew games | 23% | 49.3% | 37.7–60.9% |
| Taste of BloodFew games | 8.2% | 66.7% | 46.7–82.0% |
| Sudden ImpactFew games | 8.2% | 58.3% | 38.8–75.5% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Transcendence | 47% | 55.5% | 47.1–63.5% |
| Axiom Arcanist | 44% | 62.5% | 53.9–70.4% |
| Scorch | 40% | 59.8% | 50.8–68.3% |
| Arcane CometFew games | 24% | 55.7% | 44.1–66.8% |
| Manaflow BandFew games | 17% | 54.0% | 40.4–67.0% |
| Deathfire TouchFew games | 8.9% | 65.4% | 46.2–80.6% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cash BackFew games | 26% | 46.7% | 35.8–57.8% |
| Cosmic InsightFew games | 26% | 48.0% | 37.1–59.1% |
| First StrikeFew games | 9.9% | 51.7% | 34.4–68.6% |
| Triple TonicFew games | 8.9% | 46.2% | 28.8–64.5% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 14% | 46.3% | 32.1–61.3% |
| RevitalizeFew games | 11% | 51.5% | 35.2–67.5% |
Questions
What keystone do Fiddlesticks Mid players take on LAN?
Electrocute, with Sorcery as the secondary tree, is the most played page: 19% of 293 games in all ranks, patch 26.20, 61.4% win rate.
What other rune page do Fiddlesticks Mid players use?
Arcane Comet with Domination: 15% of 293 games in all ranks, patch 26.20, 60.0% win rate.
Which stat shards do Fiddlesticks Mid players pick?
Adaptive force, Adaptive force, Health scaling: 61% of 293 games in all ranks, patch 26.20, 54.5% win rate.























