Hecarim Jungle build on LAN
Off-meta Jungle
Win rate47.6%−2.4 pts vs Jungle 50.0%
LP a game+1.10±1.39 · Jungle +1.64
Games994Jungle · patch 26.20
Pick rate1.6%as Jungle
Ban rate0.51%any role
Low sample. 994 games, fewer than 1,000. Read these numbers as rough.
Hecarim Jungle, patch 26.20: the most played core opens with Spear of Shojin (6% of 994 games), Ghost and Smite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
So Bc Dd Spear of Shojin · Black Cleaver · Death's Dance | 6.3% | 63 | 55.6%43% to 67% |
So Dd Eh Spear of Shojin · Death's Dance · Endless Hunger | 5.4% | 54 | 38.9%27% to 52% |
Hu Aa Eh Hubris · Axiom Arc · Endless Hunger | 4.1% | 41 | 56.1%41% to 70% |
So Dd Bc Spear of Shojin · Death's Dance · Black Cleaver | 2.9% | 29 | 55.2%38% to 72% |
Hu Dd Eh Hubris · Death's Dance · Endless Hunger | 2.3% | 23 | 60.9%41% to 78% |
Hu So Dd Hubris · Spear of Shojin · Death's Dance | 2.1% | 21 | 61.9%41% to 79% |
So Dd Mo Spear of Shojin · Death's Dance · Maw of Malmortius | 2.0% | 20 | 50.0%30% to 70% |
So Eh Dd Spear of Shojin · Endless Hunger · Death's Dance | 1.9% | 19 | 57.9%36% to 77% |
Skill order
Q›W›EQ·W·E
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 2 | 9 | 10 | 12 | 13 | |||||||||||||
| E | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›W›EMax Q, W, EStarts Q, W, E · 47% · 46644.4%40%–49%
- Q›W›EMax Q, W, EStarts Q, W, Q · 23% · 23257.8%51%–64%
- Q›E›WMax Q, E, WStarts Q, W, E · 8.3% · 8236.6%27%–47%
- Q›W›EMax Q, W, EStarts Q, E, W · 3.9% · 3938.5%25%–54%
- Q›E›WMax Q, E, WStarts Q, E, W · 2.3% · 2330.4%16%–51%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Endless Hunger3,100 gold | 39% | 384 | 56.5%52% to 61% |
| Hubris2,800 gold | 32% | 317 | 51.1%46% to 57% |
| Maw of Malmortius3,100 gold | 15% | 146 | 53.4%45% to 61% |
| Axiom Arc2,750 gold | 12% | 117 | 52.1%43% to 61% |
| Voltaic Cyclosword3,000 gold | 6.8% | 68 | 61.8%50% to 72% |
| Sterak's Gage3,200 gold | 5.9% | 59 | 50.8%38% to 63% |
| Eclipse2,900 gold | 5.8% | 58 | 58.6%46% to 70% |
| Serylda's Grudge3,000 gold | 3.4% | 34 | 44.1%29% to 61% |
| Lord Dominik's Regards3,300 gold | 2.9% | 29 | 65.5%47% to 80% |
| Trinity Force3,333 gold | 2.8% | 28 | 39.3%24% to 58% |
Starting items
- Gustwalker Hatchling38% · 37550.7%46%–56%
- Gustwalker Hatchling, Health Potion36% · 36243.1%38%–48%
- Scorchclaw Pup, Health Potion8.0% · 7944.3%34%–55%
- Mosstomper Seedling3.2% · 3243.8%28%–61%
Boots
- Ionian Boots of Lucidity52% · 51447.7%43%–52%
- Gluttonous Greaves21% · 20848.6%42%–55%
- Mercury's Treads11% · 11151.4%42%–60%
- Plated Steelcaps7.3% · 7347.9%37%–59%
- Boots of Swiftness4.7% · 4736.2%24%–50%
Summoner spells
- Ghost and Smite92% · 91549.2%46%–52%
- Flash and Smite7.0% · 7028.6%19%–40%
Questions
What do Hecarim Jungle players build first on LAN?
The most played core is Spear of Shojin, then Black Cleaver, then Death's Dance: 6% of 994 games in all ranks, patch 26.20, 55.6% win rate.
What skill order do Hecarim Jungle players use?
Most often they max Q, W, E and start Q, W, E: 47% of 994 games in all ranks, patch 26.20, 44.4% win rate.
Which summoner spells do Hecarim Jungle players take?
Ghost and Smite, in 92% of 994 games in all ranks, patch 26.20, 49.2% win rate.


























