Hecarim Jungle build on LAN

Ranked Solo

Off-meta Jungle

Win rate47.6%−2.4 pts vs Jungle 50.0%
LP a game+1.10±1.39 · Jungle +1.64
Games994Jungle · patch 26.20
Pick rate1.6%as Jungle
Ban rate0.51%any role

How we measure

Low sample. 994 games, fewer than 1,000. Read these numbers as rough.

Hecarim Jungle, patch 26.20: the most played core opens with Spear of Shojin (6% of 994 games), Ghost and Smite.

Core items

Core items: the first three finished items in the order bought, with their win rate
ItemsPickedGames Win rate
SoBcDdSpear of Shojin · Black Cleaver · Death's Dance6.3%6355.6%43% to 67%
SoDdEhSpear of Shojin · Death's Dance · Endless Hunger5.4%5438.9%27% to 52%
HuAaEhHubris · Axiom Arc · Endless Hunger4.1%4156.1%41% to 70%
SoDdBcSpear of Shojin · Death's Dance · Black Cleaver2.9%2955.2%38% to 72%
HuDdEhHubris · Death's Dance · Endless Hunger2.3%2360.9%41% to 78%
HuSoDdHubris · Spear of Shojin · Death's Dance2.1%2161.9%41% to 79%
SoDdMoSpear of Shojin · Death's Dance · Maw of Malmortius2.0%2050.0%30% to 70%
SoEhDdSpear of Shojin · Endless Hunger · Death's Dance1.9%1957.9%36% to 77%

Skill order

MaxStarts
Hecarim's most played skill order as Jungle
Ability123456789101112131415161718
Q14578
W29101213
E314151718
R61116
  1. Max Q, W, EStarts Q, W, E · 47% · 46644.4%40%–49%
  2. Max Q, W, EStarts Q, W, Q · 23% · 23257.8%51%–64%
  3. Max Q, E, WStarts Q, W, E · 8.3% · 8236.6%27%–47%
  4. Max Q, W, EStarts Q, E, W · 3.9% · 3938.5%25%–54%
  5. Max Q, E, WStarts Q, E, W · 2.3% · 2330.4%16%–51%

Other finished items

Finished items in the final inventory, outside the most played core
ItemIn inventoryGames Win rate
Endless Hunger3,100 gold39%38456.5%52% to 61%
Hubris2,800 gold32%31751.1%46% to 57%
Maw of Malmortius3,100 gold15%14653.4%45% to 61%
Axiom Arc2,750 gold12%11752.1%43% to 61%
Voltaic Cyclosword3,000 gold6.8%6861.8%50% to 72%
Sterak's Gage3,200 gold5.9%5950.8%38% to 63%
Eclipse2,900 gold5.8%5858.6%46% to 70%
Serylda's Grudge3,000 gold3.4%3444.1%29% to 61%
Lord Dominik's Regards3,300 gold2.9%2965.5%47% to 80%
Trinity Force3,333 gold2.8%2839.3%24% to 58%

Starting items

  1. Gustwalker Hatchling38% · 37550.7%46%–56%
  2. Gustwalker Hatchling, Health Potion36% · 36243.1%38%–48%
  3. Scorchclaw Pup, Health Potion8.0% · 7944.3%34%–55%
  4. Mosstomper Seedling3.2% · 3243.8%28%–61%

Boots

  1. Ionian Boots of Lucidity52% · 51447.7%43%–52%
  2. Gluttonous Greaves21% · 20848.6%42%–55%
  3. Mercury's Treads11% · 11151.4%42%–60%
  4. Plated Steelcaps7.3% · 7347.9%37%–59%
  5. Boots of Swiftness4.7% · 4736.2%24%–50%

Summoner spells

  1. Ghost and Smite92% · 91549.2%46%–52%
  2. Flash and Smite7.0% · 7028.6%19%–40%

Questions

What do Hecarim Jungle players build first on LAN?

The most played core is Spear of Shojin, then Black Cleaver, then Death's Dance: 6% of 994 games in all ranks, patch 26.20, 55.6% win rate.

What skill order do Hecarim Jungle players use?

Most often they max Q, W, E and start Q, W, E: 47% of 994 games in all ranks, patch 26.20, 44.4% win rate.

Which summoner spells do Hecarim Jungle players take?

Ghost and Smite, in 92% of 994 games in all ranks, patch 26.20, 49.2% win rate.