- Win
- 40.6%
- ▼9.4 vs Mid
- LP a game
- —
- Not enough games
- Games
- 32
- Pick · Ban
- 0.00 · 1.8%
- as Mid · any role
Nami Mid on LAN, last 14 days: Electrocute + Sorcery (each the most played of 32 games).
Low sample. 32 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Dr
Hp
×2
Hp
×269% · 36.4% won
Spells
Fl
Ig
Ig
44% · 35.7% won
BootsSpellslinger's Shoes44% · 64.3% won
The 4th and 5th items and the measured skill path are counted from patch 26.20 on, so this period doesn't show them.
Starting items
×2Doran's Ring + 2 × Health Potion69% · 36.4% won · 22 gamesFew games
Every option as a table1 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Starting items | ||||
| Doran's Ring + 2 × Health PotionFew games | 69% | 36.4% | 19.7%–57.1% | 22 |
Questions
Which summoner spells do Nami Mid players take?
Flash and Ignite, in 44% of 32 games in all ranks, last 14 days, 35.7% win rate.





