Top lane tier list on LAN

Net LP a game for every top champion, LAN Solo and Flex, patch 26.20 (14 Oct to 15 Oct).

Period

How we measure

7 picks, All ranks, Top

All ranks · Top

Top champions

Champions with their grade, win rate, LP a game, games, pick rate and ban rate
Mordekaiser3,435 games9.8% pick21.8% ban52.8%+2.7+2.80+1.23,4359.8%21.8%
Sett4,259 games12.2% pick8.5% ban52.9%+2.9+2.50+0.94,25912.2%8.5%
Malphite2,459 games7.0% pick13.1% ban52.2%+2.2+2.60+1.02,4597.0%13.1%
Garen2,693 games7.7% pick6.4% ban51.8%+1.8+2.40+0.82,6937.7%6.4%
Teemo2,490 games7.1% pick13.0% ban51.7%+1.7+1.90+0.32,4907.1%13.0%
Volibear2,732 games7.8% pick4.8% ban50.0%0.0+1.600.02,7327.8%4.8%
Darius2,912 games8.3% pick19.4% ban47.7%−2.3+0.60−1.02,9128.3%19.4%

Under the win rate and the LP: against the role's averageDashed: off-meta

LP a game depends on rank: choose one rank to compare like with like.

Duos by lane

Questions

Why does almost every champion gain LP?

The ladder gains LP overall: in all ranks a win paid +21.5 and a loss cost −18.2. Compare a pick with the rank average, not with 0.

Why are so many Top picks near the top?

Partly autofill: Riot's Aegis of Valor pays an autofilled player's win about double, and Top is often autofilled.

What does the ± mean?

The 95% range: the true figure is very likely within it. Picks with overlapping ranges are level.

Is this the same as win rate?

No. Picks with the same win rate can earn different LP, because LP per win and per loss vary with rank.

Where do these numbers come from?

Ranked Solo and Flex games on LAN in patch 26.20, for the rank chosen.How we measure