Hecarim Jungle build on LAS
Off-meta Jungle
Win rate45.0%−5.0 pts vs Jungle 50.0%
LP a game+0.50±1.23 · Jungle +1.84
Games1,119Jungle · patch 26.20
Pick rate2.0%as Jungle
Ban rate1.0%any role
Hecarim Jungle, patch 26.20: the most played core opens with Spear of Shojin (6% of 1,119 games), Ghost and Smite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
So Dd Eh Spear of Shojin · Death's Dance · Endless Hunger | 6.3% | 71 | 45.1%34% to 57% |
So Bc Dd Spear of Shojin · Black Cleaver · Death's Dance | 6.1% | 68 | 58.8%47% to 70% |
Hu Aa Eh Hubris · Axiom Arc · Endless Hunger | 3.8% | 43 | 58.1%43% to 72% |
So Dd Bc Spear of Shojin · Death's Dance · Black Cleaver | 2.7% | 30 | 63.3%46% to 78% |
So Eh Dd Spear of Shojin · Endless Hunger · Death's Dance | 2.3% | 26 | 65.4%46% to 81% |
Hu Aa Dd Hubris · Axiom Arc · Death's Dance | 2.3% | 26 | 50.0%32% to 68% |
Hu Dd Eh Hubris · Death's Dance · Endless Hunger | 1.9% | 21 | 52.4%32% to 72% |
Bc Dd Eh Black Cleaver · Death's Dance · Endless Hunger | 1.7% | 19 | 63.2%41% to 81% |
Skill order
Q›W›EQ·W·E
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 2 | 9 | 10 | 12 | 13 | |||||||||||||
| E | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›W›EMax Q, W, EStarts Q, W, E · 45% · 50244.0%40%–48%
- Q›W›EMax Q, W, EStarts Q, W, Q · 24% · 27353.1%47%–59%
- Q›E›WMax Q, E, WStarts Q, W, E · 7.4% · 8344.6%34%–55%
- Q›W›EMax Q, W, EStarts Q, E, W · 2.7% · 3026.7%14%–44%
- Q›E›WMax Q, E, WStarts Q, E, W · 1.3% · 1553.3%30%–75%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Black Cleaver3,000 gold | 38% | 425 | 49.9%45% to 55% |
| Hubris2,800 gold | 29% | 328 | 45.1%40% to 51% |
| Axiom Arc2,750 gold | 15% | 166 | 47.6%40% to 55% |
| Maw of Malmortius3,100 gold | 8.9% | 99 | 48.5%39% to 58% |
| Sterak's Gage3,200 gold | 7.5% | 84 | 61.9%51% to 72% |
| Voltaic Cyclosword3,000 gold | 5.1% | 57 | 50.9%38% to 63% |
| Serylda's Grudge3,000 gold | 4.7% | 52 | 61.5%48% to 74% |
| Trinity Force3,333 gold | 4.6% | 51 | 49.0%36% to 62% |
| Eclipse2,900 gold | 4.0% | 45 | 44.4%31% to 59% |
| Spirit Visage2,700 gold | 2.8% | 31 | 54.8%38% to 71% |
Starting items
- Gustwalker Hatchling41% · 46148.8%44%–53%
- Gustwalker Hatchling, Health Potion35% · 39346.6%42%–52%
- Scorchclaw Pup, Health Potion5.1% · 5729.8%20%–43%
- Scorchclaw Pup1.3% · 1526.7%11%–52%
Boots
- Ionian Boots of Lucidity51% · 57345.4%41%–49%
- Gluttonous Greaves21% · 23353.2%47%–60%
- Plated Steelcaps9.6% · 10744.9%36%–54%
- Mercury's Treads8.4% · 9429.8%21%–40%
- Boots of Swiftness5.4% · 6043.3%32%–56%
Summoner spells
- Ghost and Smite94% · 1,04745.8%43%–49%
- Flash and Smite6.0% · 6732.8%23%–45%
Questions
What do Hecarim Jungle players build first on LAS?
The most played core is Spear of Shojin, then Death's Dance, then Endless Hunger: 6% of 1,119 games in all ranks, patch 26.20, 45.1% win rate.
What skill order do Hecarim Jungle players use?
Most often they max Q, W, E and start Q, W, E: 45% of 1,119 games in all ranks, patch 26.20, 44.0% win rate.
Which summoner spells do Hecarim Jungle players take?
Ghost and Smite, in 94% of 1,119 games in all ranks, patch 26.20, 45.8% win rate.

























