- Win
- 41.6%
- ▼8.4 vs Mid
- LP a game
- −1.30
- ±2.84
- Games
- 178
- a win +20.3 · a loss −16.8
- Pick · Ban
- 0.03 · 8.0%
- as Mid · any role
Shyvana Mid on LAS, patch 26.21: Experimental Hexplate, Spear of Shojin, Death's Dance; Press the Attack + Resolve; skill order Q > W > E (each the most played of 178 games).
Low sample. 178 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
35% · 40.3% won
Spells
Ig
63% · 44.3% won
Skills
22% · 48.7% won
Items 18.2% of games with a core
- Experimental Hexplate
- Spear of Shojin
- Death's Dance
50.0% won (28.0–72.0) · 16 games
Skill path 18% of games · 48.4% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 5 | 7 | 9 | ||||||||||||||
| WW | 2 | 8 | 10 | 12 | 13 | |||||||||||||
| EE | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| RR | 6 | 11 | 16 |
Skills
- ››starts Q W EFew games22%48.7%39
- ››starts W Q EFew games15%30.8%26
- ››starts Q E WFew games11%55.0%20
Starting items
- Doran's Helm + Health Potion Few games25%31.1% won
- Doran's Blade + Health Potion Few games22%64.1% won
Boots
- Armored Advance Few games20%50.0% won
- Crimson Lucidity Few games13%41.7% won
Summoner spells
- Flash + Teleport Few games16%44.8% won
- Flash + Ghost Few games12%27.3% won
Every option as a table17 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Boots | ||||
| Chainlaced CrushersFew games | 34% | 36.1% | 25.2%–48.6% | 61 |
| Armored AdvanceFew games | 20% | 50.0% | 34.5%–65.5% | 36 |
| Crimson LucidityFew games | 13% | 41.7% | 24.5%–61.2% | 24 |
| Starting items | ||||
| Doran's Shield + Health PotionFew games | 35% | 40.3% | 29.0%–52.8% | 62 |
| Doran's Helm + Health PotionFew games | 25% | 31.1% | 19.5%–45.7% | 45 |
| Doran's Blade + Health PotionFew games | 22% | 64.1% | 48.4%–77.3% | 39 |
| Summoner spells | ||||
| Flash + Ignite | 63% | 44.3% | 35.4%–53.4% | 113 |
| Flash + TeleportFew games | 16% | 44.8% | 28.4%–62.5% | 29 |
| Flash + GhostFew games | 12% | 27.3% | 13.2%–48.2% | 22 |
| Skill order | ||||
| Max Q W E · starts Q W EFew games | 22% | 48.7% | 33.9%–63.8% | 39 |
| Max W Q E · starts W Q EFew games | 15% | 30.8% | 16.5%–50.0% | 26 |
| Max Q W E · starts Q E WFew games | 11% | 55.0% | 34.2%–74.2% | 20 |
| First 11 skill points | ||||
| Q W E Q Q R Q W Q W RFew games | 18% | 48.4% | 32.0%–65.2% | 31 |
| W Q E W W R W Q W Q RFew games | 12% | 40.0% | 21.9%–61.3% | 20 |
| Finished items | ||||
| Trinity ForceFew games | 25% | 42.2% | 29.0%–56.7% | 45 |
| Dusk and DawnFew games | 21% | 46.0% | 31.0%–61.6% | 37 |
| RiftmakerFew games | 12% | 54.6% | 34.7%–73.1% | 22 |
Questions
What do Shyvana Mid players build first on LAS?
The most played core is Experimental Hexplate, then Spear of Shojin, then Death's Dance: 9% of 178 games in all ranks, patch 26.21, 50.0% win rate.
What skill order do Shyvana Mid players use?
Most often they max Q, W, E and start Q, W, E: 22% of 174 games with a skill order in all ranks, patch 26.21, 48.7% win rate.
Which summoner spells do Shyvana Mid players take?
Flash and Ignite, in 63% of 178 games in all ranks, patch 26.21, 44.3% win rate.

































