LilliaMid build

Off-meta Mid

Jungle99%Mid<1%
Win
42.4%
▼7.6 vs Mid
LP a game
—
Not enough games
Games
59
Pick · Ban
0.01 · 4.6%
as Mid · any role
Few games

How we measure

Lillia Mid, patch 26.21: Conqueror + Sorcery; skill order Q > W > E (each the most played of 59 games).

Low sample. 59 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 59 games

Start

DrHp

94% · 37.0% won

Spells

FlIg

37% · 45.5% won

Skills

starts Q E W

35% · 58.8% won

BootsSwiftmarch47% · 32.1% won

Skill path 30% of games · 71.4% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW38101213
EE214151718
RR61116

Starting items

Doran's Ring + 2 × Health Potion94% · 37.0% won · 46 gamesFew games

Boots

Swiftmarch47% · 32.1% won · 28 gamesFew games

Summoner spells

Flash + Ignite37% · 45.5% won · 22 gamesFew games
Every option as a table3 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
SwiftmarchFew games47%32.1%17.9%–50.7%28
Starting items
Doran's Ring + 2 × Health PotionFew games94%37.0%24.5%–51.4%46
Summoner spells
Flash + IgniteFew games37%45.5%26.9%–65.3%22

Questions

What skill order do Lillia Mid players use?

Most often they max Q, W, E and start Q, E, W: 35% of 48 games with a skill order in Diamond and above, patch 26.21, 58.8% win rate.

Which summoner spells do Lillia Mid players take?

Flash and Ignite, in 37% of 59 games in Diamond and above, patch 26.21, 45.5% win rate.