- Win
- 49.8%
- ▼0.1 vs Mid
- LP a game
- +1.10
- ±0.19
- Games
- 59.6k
- a win +22.5 · a loss −20.5
- Pick · Ban
- 8.0 · 36.8%
- as Mid · any role
Locke Mid, patch 26.21: Lich Bane, Shadowflame, Zhonya's Hourglass; Electrocute + Resolve; skill order Q > E > W (each the most played of 59,605 games).
Rune pages
DominationPrimary
ResolveSecondary
ShardsOffense Adaptive force 97%Flex Adaptive force 96%Defense Health 60%Set taken in 55% of games
Every rune with its win rate41 runes · 4 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 92% | 50.1% | 49.7–50.5% |
| Electrocute | 89% | 50.0% | 49.5–50.4% |
| Sixth Sense | 47% | 48.6% | 48.1–49.2% |
| Ultimate Hunter | 43% | 48.0% | 47.4–48.7% |
| Grisly Mementos | 41% | 51.5% | 50.8–52.1% |
| Treasure Hunter | 37% | 51.6% | 50.9–52.3% |
| Relentless Hunter | 14% | 52.3% | 51.3–53.4% |
| Deep Ward | 0.7% | 46.7% | 42.0–51.5% |
| Taste of Blood | 0.4% | 48.7% | 42.4–55.1% |
| Dark Harvest | 0.4% | 47.0% | 40.6–53.4% |
| Cheap Shot | 0.3% | 41.2% | 34.3–48.5% |
| Hail of BladesFew games | <0.1% | 42.9% | 24.5–63.5% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Revitalize | 48% | 48.3% | 47.7–48.9% |
| Bone Plating | 46% | 47.9% | 47.3–48.5% |
| Second Wind | 7.4% | 52.8% | 51.3–54.3% |
| Overgrowth | 3.4% | 50.9% | 48.7–53.1% |
| Unflinching | 2.7% | 50.3% | 47.9–52.7% |
| ConditioningFew games | 0.1% | 52.5% | 40.2–64.5% |
| DemolishFew games | <0.1% | 40.4% | 27.6–54.7% |
| Shield BashFew games | <0.1% | 36.4% | 22.2–53.4% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Cut Down | 36% | 51.0% | 50.3–51.6% |
| Triumph | 32% | 51.3% | 50.6–52.0% |
| Legend: Haste | 8.5% | 50.5% | 49.1–51.9% |
| Presence of Mind | 6.6% | 50.1% | 48.6–51.7% |
| Conqueror | 4.5% | 50.1% | 48.2–52.0% |
| Coup de Grace | 2.5% | 52.2% | 49.7–54.8% |
| Last Stand | 1.2% | 53.7% | 50.0–57.3% |
| Legend: Alacrity | 0.4% | 44.2% | 38.0–50.6% |
| Legend: BloodlineFew games | 0.1% | 52.9% | 41.3–64.1% |
| Absorb LifeFew games | <0.1% | 42.9% | 24.5–63.5% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow Band | 8.4% | 49.9% | 48.5–51.2% |
| Stormraider's Surge | 6.2% | 48.4% | 46.8–50.0% |
| Scorch | 6.2% | 48.9% | 47.3–50.5% |
| Celerity | 5.2% | 48.0% | 46.3–49.8% |
| Transcendence | 2.8% | 51.1% | 48.7–53.5% |
| Waterwalking | 1.5% | 50.3% | 47.0–53.5% |
| Gathering Storm | 1.3% | 50.8% | 47.3–54.3% |
| Nimbus Cloak | 0.7% | 46.7% | 41.8–51.6% |
| Absolute Focus | 0.6% | 52.0% | 46.8–57.3% |
| Axiom Arcanist | 0.4% | 46.7% | 40.0–53.4% |
| Deathfire TouchFew games | <0.1% | 39.1% | 22.2–59.2% |
Questions
What keystone do Locke Mid players take on all servers?
Electrocute, with Resolve as the secondary tree, is the most played page: 48% of 59,605 games in Diamond and above, patch 26.21, 48.7% win rate.
What other rune page do Locke Mid players use?
Stormraider's Surge with Resolve: 4% of 59,605 games in Diamond and above, patch 26.21, 47.3% win rate.
Which stat shards do Locke Mid players pick?
Adaptive force, Adaptive force, Health: 55% of 59,605 games in Diamond and above, patch 26.21, 51.0% win rate.












































