LockeMid runes

18th of 42 Middown 7 places since 26.20

Mid84%Jungle10%Top3%
Win
49.5%
▼0.5 vs Mid
LP a game
+1.00
±0.12
Games
119.8k
a win +21.3 · a loss −19.3
Pick · Ban
7.4 · 33.0%
as Mid · any role

How we measure

Locke Mid, patch 26.21: Lich Bane, Shadowflame, Zhonya's Hourglass; Electrocute + Resolve; skill order Q > E > W (each the most played of 119,811 games).

Rune pages

Exact pages · 6 most played
DominationPrimary
ResolveSecondary
Exact page · 34.7%
ShardsOffense Adaptive force 97%Flex Adaptive force 97%Defense Health 57%Set taken in 53% of games
Every rune with its win rate47 runes · 4 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact94%49.6%49.3–49.9%
Electrocute91%49.5%49.2–49.7%
Sixth Sense48%48.3%47.9–48.7%
Ultimate Hunter46%47.7%47.3–48.2%
Grisly Mementos42%50.8%50.4–51.2%
Treasure Hunter38%51.1%50.6–51.5%
Relentless Hunter10%52.0%51.1–52.8%
Deep Ward0.7%48.0%44.7–51.4%
Dark Harvest0.5%47.9%43.7–52.1%
Taste of Blood0.4%47.0%42.3–51.8%
Cheap Shot0.3%43.7%38.6–49.0%
Hail of BladesFew games<0.1%40.0%28.6–52.6%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Revitalize49%47.9%47.5–48.3%
Bone Plating48%47.7%47.3–48.1%
Second Wind6.3%51.7%50.6–52.9%
Overgrowth2.9%52.0%50.3–53.7%
Unflinching2.1%49.6%47.7–51.6%
Demolish<0.1%52.7%43.5–61.7%
Font of LifeFew games<0.1%60.8%49.7–70.8%
ConditioningFew games<0.1%50.6%40.3–60.8%
Shield BashFew games<0.1%47.8%34.1–61.9%
Grasp of the UndyingFew games<0.1%48.3%31.4–65.6%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Cut Down38%50.7%50.3–51.2%
Triumph35%51.0%50.5–51.4%
Legend: Haste6.6%51.0%49.9–52.1%
Presence of Mind5.0%49.7%48.4–50.9%
Conqueror3.3%51.1%49.6–52.7%
Coup de Grace2.4%51.3%49.5–53.2%
Last Stand1.0%53.0%50.1–55.8%
Legend: Alacrity0.4%46.7%42.0–51.4%
Legend: Bloodline0.1%48.9%40.8–57.1%
Absorb LifeFew games<0.1%46.8%36.2–57.7%
Lethal TempoFew games<0.1%44.1%28.9–60.6%
Press the AttackFew games<0.1%37.5%21.2–57.3%
Fleet FootworkFew games<0.1%58.3%38.8–75.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band6.7%50.2%49.1–51.3%
Scorch5.3%49.9%48.7–51.1%
Stormraider's Surge5.1%49.3%48.1–50.6%
Celerity4.6%49.5%48.2–50.8%
Transcendence2.0%50.7%48.7–52.7%
Gathering Storm1.3%51.0%48.5–53.6%
Waterwalking1.0%49.7%46.9–52.5%
Nimbus Cloak0.6%50.1%46.4–53.9%
Absolute Focus0.5%52.2%48.3–56.1%
Axiom Arcanist0.4%48.8%44.5–53.2%
Deathfire TouchFew games<0.1%52.8%39.7–65.6%
Arcane CometFew games<0.1%30.3%17.4–47.3%

Questions

What keystone do Locke Mid players take on all servers?

Electrocute, with Resolve as the secondary tree, is the most played page: 49% of 119,811 games in Emerald and above, patch 26.21, 48.2% win rate.

What other rune page do Locke Mid players use?

Stormraider's Surge with Resolve: 3% of 119,811 games in Emerald and above, patch 26.21, 48.4% win rate.

Which stat shards do Locke Mid players pick?

Adaptive force, Adaptive force, Health: 53% of 119,811 games in Emerald and above, patch 26.21, 50.5% win rate.