MaokaiJungle runes

Off-meta Jungle

Support63%Jungle20%Top16%
Win
49.8%
▼0.2 vs Jungle
LP a game
+1.60
±0.47
Games
8,134
a win +22.2 · a loss −19.1
Pick · Ban
0.48 · 0.19%
as Jungle · any role

How we measure

Maokai Jungle, patch 26.21: Liandry's Torment, Imperial Mandate, Bloodletter's Curse; First Strike + Domination; skill order Q > W > E (each the most played of 8,151 games).

Rune pages

Exact pages · 6 most played
InspirationPrimary
DominationSecondary
Exact page · 33.6%
ShardsOffense Ability haste 64%Flex Adaptive force 84%Defense Health scaling 90%Set taken in 50% of games
Every rune with its win rate52 runes · 5 trees
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight60%49.5%48.1–50.9%
Magical Footwear53%49.6%48.1–51.1%
First Strike45%49.2%47.5–50.8%
Triple Tonic45%49.0%47.4–50.6%
Cash Back7.4%47.1%43.1–51.1%
Approach Velocity2.0%42.8%35.5–50.4%
Hextech Flashtraption1.7%48.9%40.7–57.2%
Biscuit Delivery1.5%45.2%36.7–53.9%
Jack Of All TradesFew games0.3%43.5%25.6–63.2%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Cheap Shot42%49.5%47.8–51.2%
Ultimate Hunter42%49.3%47.6–51.0%
Treasure Hunter2.3%48.4%41.3–55.5%
Sudden Impact1.2%47.5%38.1–57.2%
Sixth SenseFew games0.8%38.5%27.6–50.6%
Relentless HunterFew games0.8%58.7%46.4–70.0%
Grisly MementosFew games0.7%48.2%35.4–61.2%
Dark HarvestFew games0.5%51.2%36.5–65.8%
Deep WardFew games0.3%54.2%35.1–72.1%
Taste of BloodFew games0.3%42.9%24.5–63.5%
ElectrocuteFew games0.3%35.0%18.1–56.7%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Font of Life37%51.2%49.4–53.0%
Conditioning36%51.8%50.0–53.6%
Aftershock36%51.2%49.4–53.0%
Overgrowth34%51.0%49.2–52.9%
Revitalize3.4%53.8%47.9–59.6%
Bone Plating2.6%40.6%34.2–47.3%
Unflinching2.1%44.8%37.6–52.3%
Grasp of the Undying1.8%49.7%41.6–57.8%
DemolishFew games1.0%47.5%36.9–58.3%
Second WindFew games0.7%49.1%36.1–62.1%
Shield BashFew games0.5%57.5%42.2–71.5%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: Haste34%50.7%48.9–52.6%
Triumph28%51.1%49.0–53.1%
Cut Down5.6%49.9%45.3–54.5%
Last StandFew games0.8%44.6%33.2–56.7%
ConquerorFew games0.8%46.0%34.3–58.2%
Coup de GraceFew games0.5%45.0%30.7–60.2%
Presence of MindFew games0.4%37.1%23.2–53.7%
Legend: AlacrityFew games0.3%40.0%23.4–59.3%
Fleet FootworkFew games0.3%40.9%23.3–61.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Transcendence15%48.1%45.3–50.8%
Nimbus Cloak14%49.1%46.3–52.0%
Waterwalking14%48.5%45.7–51.4%
Stormraider's Surge13%48.8%45.8–51.8%
Celerity2.3%53.0%45.8–60.0%
Axiom Arcanist2.2%44.9%37.7–52.3%
Scorch1.6%50.4%41.8–59.0%
Gathering StormFew games1.2%48.0%38.3–57.7%
Manaflow BandFew games1.1%44.6%34.8–54.7%
Arcane CometFew games0.8%45.6%34.3–57.3%
Deathfire TouchFew games0.8%54.7%42.6–66.3%
Absolute FocusFew games0.3%34.8%18.8–55.1%

Questions

What keystone do Maokai Jungle players take on all servers?

First Strike, with Domination as the secondary tree, is the most played page: 39% of 8,151 games in Emerald and above, patch 26.21, 49.4% win rate.

What other rune page do Maokai Jungle players use?

Aftershock with Precision: 26% of 8,151 games in Emerald and above, patch 26.21, 51.4% win rate.

Which stat shards do Maokai Jungle players pick?

Ability haste, Adaptive force, Health scaling: 50% of 8,151 games in Emerald and above, patch 26.21, 49.3% win rate.