MaokaiMid runes

Off-meta Mid

Support63%Jungle21%Top16%Mid1%
Win
50.8%
▲0.9 vs Mid
LP a game
+1.10
±3.91
Games
122
a win +21.9 · a loss −20.5
Pick · Ban
0.02 · 0.15%
as Mid · any role
Few games

How we measure

Maokai Mid, patch 26.21: Grasp of the Undying + Sorcery; skill order Q > W > E (each the most played of 122 games).

Low sample. 122 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 39%Flex Health scaling 44%Defense Health scaling 81%
Every rune with its win rate15 runes · 4 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Grasp of the UndyingFew games52%60.3%48.0–71.5%
Second WindFew games49%53.3%40.9–65.4%
OvergrowthFew games44%48.2%35.4–61.2%
Font of LifeFew games43%48.1%35.1–61.3%
DemolishFew games41%60.0%46.2–72.4%
AftershockFew games32%43.6%29.3–59.0%
RevitalizeFew games27%60.6%43.7–75.3%
Bone PlatingFew games24%65.5%47.3–80.1%
UnflinchingFew games20%58.3%38.8–75.5%
ConditioningFew games18%40.9%23.3–61.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games47%61.4%48.4–72.9%
TranscendenceFew games45%56.4%43.3–68.6%
ScorchFew games31%63.2%47.3–76.6%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic InsightFew games18%31.8%16.4–52.7%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: HasteFew games16%40.0%21.9–61.3%

Questions

What keystone do Maokai Mid players take on all servers?

Grasp of the Undying, with Sorcery as the secondary tree, is the most played page: 38% of 122 games in Diamond and above, patch 26.21, 69.6% win rate.

What other rune page do Maokai Mid players use?

Aftershock with Inspiration: 14% of 122 games in Diamond and above, patch 26.21, 29.4% win rate.

Which stat shards do Maokai Mid players pick?

Attack speed, Health scaling, Health scaling: 16% of 122 games in Diamond and above, patch 26.21, 55.0% win rate.