Aurelion SolMid runes

24th of 32 Mid

Mid68%Bot12%Jungle11%Top6%
Win
50.0%
▼0.0 vs Mid
LP a game
+1.40
±2.45
Games
250
a win +19.7 · a loss −17.8
Pick · Ban
1.8 · 1.1%
as Mid · any role

How we measure

Patch 26.21 started 21 Oct: showing the last 7 days, so some champion changes may not show yet.

Aurelion Sol Mid on ME, last 7 days: Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 250 games).

Low sample. 250 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Exact pages · 1 most played
SorceryPrimary
ResolveSecondary
Exact page · 48.0%
ShardsOffense Adaptive force 98%Flex Adaptive force 89%Defense Health scaling 98%Set taken in 84% of games
Every rune with its win rate9 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band96%49.8%43.5–56.1%
Absolute Focus92%51.1%44.7–57.5%
Scorch91%51.1%44.6–57.5%
Deathfire Touch75%50.8%43.7–57.9%
Arcane CometFew games22%48.2%35.4–61.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Overgrowth71%53.7%46.3–60.9%
Bone Plating63%51.9%44.2–59.6%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of MindFew games24%39.0%27.6–51.7%
Cut DownFew games22%39.3%27.6–52.4%

Questions

What keystone do Aurelion Sol Mid players take on ME?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 50% of 250 games in all ranks, last 7 days, 56.0% win rate.

What other rune page do Aurelion Sol Mid players use?

Arcane Comet with Resolve: 20% of 250 games in all ranks, last 7 days, 49.0% win rate.

Which stat shards do Aurelion Sol Mid players pick?

Adaptive force, Adaptive force, Health scaling: 84% of 250 games in all ranks, last 7 days, 49.3% win rate.