- Win
- 50.6%
- ▲0.6 vs Jungle
- LP a game
- +1.80
- ±2.50
- Games
- 271
- a win +21.4 · a loss −18.2
- Pick · Ban
- 1.9 · 0.63%
- as Jungle · any role
Fiddlesticks Jungle on ME, patch 26.20: Malignance, Liandry's Torment, Zhonya's Hourglass; Electrocute + Sorcery; skill order W > Q > E (each the most played of 271 games).
Low sample. 271 games, fewer than 1,000. Read these numbers as rough.
Build
Start

40% · 63.0% won
Spells
Sm
100% · 50.4% won
Skills
39% · 53.9% won
Items 20.0% of games with a core
- Malignance
- Liandry's Torment
- Zhonya's Hourglass
- Sh
62.5%won22% pick - Rd
66.7%won16% pick - Vs
58.3%won16% pick
54.5% won (38.0–70.2) · 33 games
Skill path 37% of games · 57.9% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 8 | 10 | 12 | 13 | ||||||||||||||
| WW | 1 | 3 | 5 | 7 | 9 | |||||||||||||
| EE | 2 | 14 | 15 | 17 | 18 | |||||||||||||
| RR | 6 | 11 | 16 |
Core items
- Malignance › Liandry's Torment › Zhonya's Hourglass20%54.5%38% to 70%
- Malignance › Shadowflame › Zhonya's Hourglass15%68.0%48% to 83%
Skills
- ››starts W E W39%53.9%104
- ››starts W E QFew games35%49.5%93
Starting items
- Gustwalker Hatchling + Health Potion Few games22%47.5% won
- Scorchclaw Pup + Health Potion Few games18%40.0% won
Boots
Summoner spells
Every option as a table16 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Core items | ||||
| Malignance › Liandry's Torment › Zhonya's HourglassFew games | 20% | 54.5% | 38.0%–70.2% | 33 |
| Malignance › Shadowflame › Zhonya's HourglassFew games | 15% | 68.0% | 48.4%–82.8% | 25 |
| Boots | ||||
| Sorcerer's Shoes | 87% | 51.3% | 44.9%–57.6% | 236 |
| Starting items | ||||
| Gustwalker Hatchling | 40% | 63.0% | 53.6%–71.5% | 108 |
| Gustwalker Hatchling + Health PotionFew games | 22% | 47.5% | 35.3%–60.0% | 59 |
| Scorchclaw Pup + Health PotionFew games | 18% | 40.0% | 27.6%–53.8% | 50 |
| Scorchclaw PupFew games | 17% | 40.0% | 27.0%–54.6% | 45 |
| Summoner spells | ||||
| Flash + Smite | 100% | 50.4% | 44.4%–56.3% | 270 |
| Skill order | ||||
| Max W Q E · starts W E W | 39% | 53.9% | 44.3%–63.1% | 104 |
| Max W Q E · starts W E QFew games | 35% | 49.5% | 39.5%–59.4% | 93 |
| First 11 skill points | ||||
| W E W Q W R W Q W Q RFew games | 37% | 57.9% | 47.9%–67.3% | 95 |
| W E Q W W R W Q W Q RFew games | 26% | 50.0% | 38.4%–61.6% | 68 |
| Finished items | ||||
| Shadowflame | 37% | 63.4% | 53.6%–72.1% | 101 |
| Hextech RocketbeltFew games | 23% | 50.0% | 37.9%–62.1% | 62 |
| Rabadon's DeathcapFew games | 12% | 54.6% | 38.0%–70.2% | 33 |
| Void StaffFew games | 10.0% | 55.6% | 37.3%–72.4% | 27 |
Questions
What do Fiddlesticks Jungle players build first on ME?
The most played core is Malignance, then Liandry's Torment, then Zhonya's Hourglass: 12% of 271 games in all ranks, patch 26.20, 54.5% win rate.
What skill order do Fiddlesticks Jungle players use?
Most often they max W, Q, E and start W, E, W: 39% of 268 games with a skill order in all ranks, patch 26.20, 53.9% win rate.
Which summoner spells do Fiddlesticks Jungle players take?
Flash and Smite, in 100% of 271 games in all ranks, patch 26.20, 50.4% win rate.




























