LockeTop runes

Off-meta Top

Mid86%Jungle7%Top5%
Win
52.1%
▲2.0 vs Top
LP a game
—
Not enough games
Games
48
Pick · Ban
0.35 · 15.3%
as Top · any role
Few games

How we measure

Patch 26.21 started 21 Oct: showing the last 7 days, so some champion changes may not show yet.

Locke Top on ME, last 7 days: Electrocute + Resolve (each the most played of 48 games).

Low sample. 48 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health 64%Set taken in 58% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games83%50.0%35.2–64.8%
ElectrocuteFew games79%44.7%30.2–60.3%
Sixth SenseFew games52%52.0%33.5–70.0%
Ultimate HunterFew games46%54.6%34.7–73.1%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games46%54.6%34.7–73.1%
RevitalizeFew games44%57.1%36.6–75.5%

Questions

What keystone do Locke Top players take on ME?

Electrocute, with Resolve as the secondary tree, is the most played page: 35% of 48 games in all ranks, last 7 days, 52.9% win rate.

Which stat shards do Locke Top players pick?

Adaptive force, Adaptive force, Health: 58% of 48 games in all ranks, last 7 days, 42.9% win rate.