- Win
- 52.1%
- ▲2.0 vs Top
- LP a game
- —
- Not enough games
- Games
- 48
- Pick · Ban
- 0.35 · 15.3%
- as Top · any role
Locke Top on ME, last 7 days: Electrocute + Resolve (each the most played of 48 games).
Low sample. 48 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
ResolveSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health 64%Set taken in 58% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 83% | 50.0% | 35.2–64.8% |
| ElectrocuteFew games | 79% | 44.7% | 30.2–60.3% |
| Sixth SenseFew games | 52% | 52.0% | 33.5–70.0% |
| Ultimate HunterFew games | 46% | 54.6% | 34.7–73.1% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 46% | 54.6% | 34.7–73.1% |
| RevitalizeFew games | 44% | 57.1% | 36.6–75.5% |
Questions
What keystone do Locke Top players take on ME?
Electrocute, with Resolve as the secondary tree, is the most played page: 35% of 48 games in all ranks, last 7 days, 52.9% win rate.
Which stat shards do Locke Top players pick?
Adaptive force, Adaptive force, Health: 58% of 48 games in all ranks, last 7 days, 42.9% win rate.










