- Win
- 56.1%
- ▲6.1 vs Support
- LP a game
- +4.00
- ±2.26
- Games
- 312
- a win +20.8 · a loss −17.5
- Pick · Ban
- 2.2 · 0.47%
- as Support · any role
Maokai Support on ME, patch 26.20: Aftershock + Inspiration (each the most played of 312 games).
Low sample. 312 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
InspirationSecondary
ShardsOffense Adaptive force 60%Flex Adaptive force 46%Defense Health scaling 91%
Every rune with its win rate18 runes · 5 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Font of Life | 84% | 59.2% | 53.1–64.9% |
| Aftershock | 84% | 57.9% | 51.8–63.7% |
| Unflinching | 50% | 59.2% | 51.4–66.6% |
| Bone Plating | 41% | 60.2% | 51.5–68.2% |
| Overgrowth | 37% | 56.9% | 47.8–65.5% |
| Conditioning | 37% | 54.8% | 45.7–63.6% |
| Second WindFew games | 10% | 62.5% | 45.3–77.1% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Biscuit Delivery | 39% | 58.5% | 49.7–66.9% |
| Cosmic Insight | 39% | 58.5% | 49.7–66.9% |
| Magical FootwearFew games | 7.0% | 59.1% | 38.7–76.7% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: Haste | 32% | 59.0% | 49.2–68.1% |
| TriumphFew games | 32% | 59.6% | 49.8–68.7% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| ScorchFew games | 19% | 41.7% | 30.1–54.3% |
| TranscendenceFew games | 14% | 44.4% | 30.9–58.8% |
| Manaflow BandFew games | 13% | 47.6% | 33.4–62.3% |
| Arcane CometFew games | 12% | 36.1% | 22.5–52.4% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 11% | 42.9% | 28.0–59.1% |
| Cheap ShotFew games | 10% | 37.5% | 22.9–54.8% |
Questions
What keystone do Maokai Support players take on ME?
Aftershock, with Inspiration as the secondary tree, is the most played page: 44% of 312 games in all ranks, patch 26.20, 58.4% win rate.
What other rune page do Maokai Support players use?
Arcane Comet with Domination: 10% of 312 games in all ranks, patch 26.20, 37.5% win rate.
Which stat shards do Maokai Support players pick?
Adaptive force, Health scaling, Health scaling: 38% of 312 games in all ranks, patch 26.20, 58.5% win rate.






















