WukongMid runes

Off-meta Mid

Jungle83%Top13%Mid3%
Win
62.5%
▲12.5 vs Mid
LP a game
—
Not enough games
Games
32
Pick · Ban
0.22 · 3.5%
as Mid · any role
Few games

How we measure

Wukong Mid on ME, patch 26.20: Electrocute + Precision (each the most played of 32 games).

Low sample. 32 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 91% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games97%61.3%43.8–76.3%
Ultimate HunterFew games91%62.1%44.0–77.3%
ElectrocuteFew games69%50.0%30.7–69.3%
Grisly MementosFew games69%50.0%30.7–69.3%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games94%63.3%45.5–78.1%
Coup de GraceFew games91%62.1%44.0–77.3%

Questions

What keystone do Wukong Mid players take on ME?

Electrocute, with Precision as the secondary tree, is the most played page: 66% of 32 games in all ranks, patch 26.20, 52.4% win rate.

Which stat shards do Wukong Mid players pick?

Attack speed, Adaptive force, Health scaling: 91% of 32 games in all ranks, patch 26.20, 65.5% win rate.