- Win
- 48.6%
- ▼1.4 vs Mid
- LP a game
- —
- Not enough games
- Games
- 35
- Pick · Ban
- 0.28 · 0.41%
- as Mid · any role
Low sample. 35 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
InspirationSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 91% of games
Every rune with its win rate6 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| DemolishFew games | 89% | 48.4% | 32.0–65.2% |
| ConditioningFew games | 80% | 50.0% | 32.6–67.4% |
| Grasp of the UndyingFew games | 77% | 40.7% | 24.5–59.3% |
| OvergrowthFew games | 74% | 42.3% | 25.5–61.1% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cash BackFew games | 69% | 50.0% | 31.4–68.6% |
| Approach VelocityFew games | 63% | 54.6% | 34.7–73.1% |
Questions
What keystone do Sion Mid players take on ME?
Grasp of the Undying, with Inspiration as the secondary tree, is the most played page: 63% of 35 games in all ranks, patch 26.20, 45.5% win rate.
Which stat shards do Sion Mid players pick?
Attack speed, Adaptive force, Health scaling: 91% of 35 games in all ranks, patch 26.20, 53.1% win rate.










