SionMid runes

Off-meta Mid

Top65%Jungle14%Support10%Mid9%
Win
48.6%
▼1.4 vs Mid
LP a game
—
Not enough games
Games
35
Pick · Ban
0.28 · 0.41%
as Mid · any role
Few games

How we measure

Low sample. 35 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 91% of games
Every rune with its win rate6 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
DemolishFew games89%48.4%32.0–65.2%
ConditioningFew games80%50.0%32.6–67.4%
Grasp of the UndyingFew games77%40.7%24.5–59.3%
OvergrowthFew games74%42.3%25.5–61.1%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cash BackFew games69%50.0%31.4–68.6%
Approach VelocityFew games63%54.6%34.7–73.1%

Questions

What keystone do Sion Mid players take on ME?

Grasp of the Undying, with Inspiration as the secondary tree, is the most played page: 63% of 35 games in all ranks, patch 26.20, 45.5% win rate.

Which stat shards do Sion Mid players pick?

Attack speed, Adaptive force, Health scaling: 91% of 35 games in all ranks, patch 26.20, 53.1% win rate.