MilioJungle runes

Off-meta Jungle

Support100%Jungle<1%
Win
34.0%
▼16.0 vs Jungle
LP a game
—
Not enough games
Games
47
Pick · Ban
0.00 · 3.1%
as Jungle · any role
Few games

How we measure

Patch 26.21 started 20 Oct: showing the last 7 days, so some champion changes may not show yet.

Low sample. 47 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 64%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 53% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games77%36.1%22.5–52.4%
TranscendenceFew games74%37.1%23.2–53.7%
ScorchFew games72%38.2%23.9–55.0%
Summon AeryFew games68%37.5%22.9–54.8%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games66%38.7%23.7–56.2%
Bone PlatingFew games64%36.7%21.9–54.5%

Questions

What keystone do Milio Jungle players take on all servers?

Summon Aery, with Resolve as the secondary tree, is the most played page: 55% of 47 games in all ranks, last 7 days, 42.3% win rate.

Which stat shards do Milio Jungle players pick?

Ability haste, Adaptive force, Health scaling: 53% of 47 games in all ranks, last 7 days, 40.0% win rate.