Patch 26.21 started 20 Oct: showing the last 7 days, so some champion changes may not show yet.
Milio Jungle, last 7 days: Summon Aery + Resolve (each the most played of 59 games).
Low sample. 59 games, fewer than 1,000. Read these numbers as rough.
Rune pages
Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 56%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 46% of games
Every rune with its win rate6 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
Resolve
Taken
Win
95% range
RevitalizeFew games
68%
35.0%
22.1–50.5%
Bone PlatingFew games
64%
34.2%
21.2–50.1%
Sorcery: every rune taken in 20 games or more, with its win rate
Sorcery
Taken
Win
95% range
Manaflow BandFew games
71%
35.7%
23.0–50.8%
TranscendenceFew games
69%
36.6%
23.6–51.9%
ScorchFew games
69%
36.6%
23.6–51.9%
Summon AeryFew games
59%
37.1%
23.2–53.7%
Questions
What keystone do Milio Jungle players take on all servers?
Summon Aery, with Resolve as the secondary tree, is the most played page: 46% of 59 games in all ranks, last 7 days, 40.7% win rate.
Which stat shards do Milio Jungle players pick?
Ability haste, Adaptive force, Health scaling: 46% of 59 games in all ranks, last 7 days, 37.0% win rate.
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