MilioJungle runes

Off-meta Jungle

Support100%Jungle<1%
Win
32.2%
▼17.8 vs Jungle
LP a game
—
Not enough games
Games
59
Pick · Ban
0.00 · 3.1%
as Jungle · any role
Few games

How we measure

Patch 26.21 started 20 Oct: showing the last 7 days, so some champion changes may not show yet.

Milio Jungle, last 7 days: Summon Aery + Resolve (each the most played of 59 games).

Low sample. 59 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 56%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 46% of games
Every rune with its win rate6 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games68%35.0%22.1–50.5%
Bone PlatingFew games64%34.2%21.2–50.1%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games71%35.7%23.0–50.8%
TranscendenceFew games69%36.6%23.6–51.9%
ScorchFew games69%36.6%23.6–51.9%
Summon AeryFew games59%37.1%23.2–53.7%

Questions

What keystone do Milio Jungle players take on all servers?

Summon Aery, with Resolve as the secondary tree, is the most played page: 46% of 59 games in all ranks, last 7 days, 40.7% win rate.

Which stat shards do Milio Jungle players pick?

Ability haste, Adaptive force, Health scaling: 46% of 59 games in all ranks, last 7 days, 37.0% win rate.