MilioJungle runes

Off-meta Jungle

Support100%Jungle<1%
Win
38.6%
▼11.4 vs Jungle
LP a game
—
Not enough games
Games
70
Pick · Ban
0.00 · 3.0%
as Jungle · any role
Few games

How we measure

Patch 26.21 started 20 Oct: showing the last 7 days, so some champion changes may not show yet.

Milio Jungle, last 7 days: Summon Aery + Resolve; skill order Q > E > W (each the most played of 70 games).

Low sample. 70 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 57%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 44% of games
Every rune with its win rate7 runes · 3 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games66%41.3%28.3–55.7%
Bone PlatingFew games59%39.0%25.7–54.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games67%44.7%31.4–58.8%
ScorchFew games63%40.9%27.7–55.6%
Manaflow BandFew games61%39.5%26.4–54.4%
Summon AeryFew games59%43.9%29.9–59.0%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic InsightFew games31%22.7%10.1–43.4%

Questions

What keystone do Milio Jungle players take on all servers?

Summon Aery, with Resolve as the secondary tree, is the most played page: 43% of 70 games in all ranks, last 7 days, 46.7% win rate.

What other rune page do Milio Jungle players use?

Guardian with Inspiration: 14% of 70 games in all ranks, last 7 days, 20.0% win rate.

Which stat shards do Milio Jungle players pick?

Ability haste, Adaptive force, Health scaling: 44% of 70 games in all ranks, last 7 days, 45.2% win rate.