AzirSupport runes

Off-meta Support

Mid90%Top6%Support1%
Win
35.0%
▼15.0 vs Support
LP a game
—
Not enough games
Games
80
Pick · Ban
0.01 · 0.39%
as Support · any role
Few games

How we measure

Azir Support on NA, patch 26.20: Lethal Tempo + Sorcery; skill order W > Q > E (each the most played of 80 games).

Low sample. 80 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 92%Flex Adaptive force 92%Defense Health scaling 92%Set taken in 61% of games
Every rune with its win rate7 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of MindFew games80%32.8%22.6–45.0%
Legend: AlacrityFew games75%33.3%22.7–45.9%
Cut DownFew games60%33.3%21.7–47.5%
Lethal TempoFew games38%30.0%16.7–47.9%
Press the AttackFew games25%30.0%14.6–51.9%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games54%32.6%20.5–47.5%
Gathering StormFew games35%35.7%20.7–54.2%

Questions

What keystone do Azir Support players take on NA?

Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 25% of 80 games in all ranks, patch 26.20, 30.0% win rate.

What other rune page do Azir Support players use?

Press the Attack with Resolve: 14% of 80 games in all ranks, patch 26.20, 27.3% win rate.

Which stat shards do Azir Support players pick?

Attack speed, Adaptive force, Health scaling: 61% of 80 games in all ranks, patch 26.20, 28.6% win rate.