- Win
- 24.2%
- ▼25.8 vs Mid
- LP a game
- —
- Not enough games
- Games
- 33
- Pick · Ban
- 0.01 · 3.8%
- as Mid · any role
Hecarim Mid on NA, patch 26.20: skill order Q > W > E (each the most played of 33 games).
Low sample. 33 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
×2To
×2To
30% · 30.0% won
Spells
Gh
Ig
Ig
55% · 22.2% won
Skills
››starts Q W E
41% · 15.4% won
BootsCrimson Lucidity30% · 30.0% won
Skill path 34% of games · 10.0% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 5 | 7 | 9 | ||||||||||||||
| WW | 2 | 8 | 10 | 12 | 13 | |||||||||||||
| EE | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| RR | 6 | 11 | 16 |
Questions
What skill order do Hecarim Mid players use?
Most often they max Q, W, E and start Q, W, E: 41% of 32 games with a skill order in all ranks, patch 26.20, 15.4% win rate.
Which summoner spells do Hecarim Mid players take?
Ghost and Ignite, in 55% of 33 games in all ranks, patch 26.20, 22.2% win rate.










