Jarvan IVMid build

Off-meta Mid

Jungle91%Support6%Mid1%
Win
51.9%
▲1.9 vs Mid
LP a game
+3.00
±2.03
Games
397
a win +21.4 · a loss −17.6
Pick · Ban
0.07 · 0.82%
as Mid · any role

How we measure

Jarvan IV Mid on NA, patch 26.20: Hubris, Profane Hydra, Voltaic Cyclosword; Electrocute + Precision; skill order Q > E > W (each the most played of 397 games).

Low sample. 397 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 397 games

Start

DbHp

63% · 54.4% won

Spells

FlIg

91% · 52.5% won

Skills

starts Q E W

69% · 49.4% won

Items 7.1% of games with a core

  1. Hubris
  2. Profane Hydra
  3. Voltaic Cyclosword
4th
  • Aa50.0%won12% pick
  • Tc58.8%won12% pick
  • Ie66.7%won10% pick

42.1% won (23.1–63.7) · 19 games

BootsChainlaced Crushers36% · 54.9% won

Skill path 64% of games · 51.9% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW314151718
EE28101213
RR61116

Skills

Max order
  1. starts Q E W69%49.4%267
  2. starts E Q WFew games14%49.1%55

Starting items

Doran's Blade + Health Potion63% · 54.4% won · 252 games
  • Long Sword + Refillable Potion Few games20%43.8% won
  • Doran's Shield + Health Potion Few games6.8%55.6% won

Boots

Chainlaced Crushers36% · 54.9% won · 144 games
  • Crimson Lucidity Few games18%45.8% won
  • Armored Advance Few games18%51.4% won

Summoner spells

Flash + Ignite91% · 52.5% won · 360 games
  • Flash + Teleport Few games7.0%46.4% won
Every option as a table24 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Chainlaced Crushers36%54.9%46.7%–62.8%144
Crimson LucidityFew games18%45.8%34.8%–57.3%72
Armored AdvanceFew games18%51.4%40.1%–62.6%72
Immortal PathFew games12%60.9%46.5%–73.6%46
No bootsFew games9.1%52.8%37.0%–68.0%36
Starting items
Doran's Blade + Health Potion63%54.4%48.2%–60.4%252
Long Sword + Refillable PotionFew games20%43.8%33.4%–54.7%80
Doran's Shield + Health PotionFew games6.8%55.6%37.3%–72.4%27
Summoner spells
Flash + Ignite91%52.5%47.3%–57.6%360
Flash + TeleportFew games7.0%46.4%29.5%–64.2%28
Skill order
Max Q E W · starts Q E W69%49.4%43.5%–55.4%267
Max Q E W · starts E Q WFew games14%49.1%36.4%–61.9%55
First 11 skill points
Q E W Q Q R Q E Q E R64%51.9%45.6%–58.1%241
E Q W Q Q R Q E Q E RFew games14%52.8%39.7%–65.6%53
Finished items
The Collector30%53.7%44.9%–62.4%121
Eclipse26%42.7%33.6%–52.4%103
Axiom ArcFew games18%61.4%49.7%–72.0%70
BastionbreakerFew games8.6%55.9%39.5%–71.1%34
Sundered SkyFew games8.6%44.1%28.9%–60.6%34
Lord Dominik's RegardsFew games7.6%66.7%48.8%–80.8%30
Edge of NightFew games6.8%66.7%47.8%–81.4%27
Death's DanceFew games6.8%37.0%21.5%–55.8%27
Infinity EdgeFew games5.3%66.7%45.4%–82.8%21
Maw of MalmortiusFew games5.0%30.0%14.6%–51.9%20

Questions

What do Jarvan IV Mid players build first on NA?

The most played core is Hubris, then Profane Hydra, then Voltaic Cyclosword: 5% of 397 games in all ranks, patch 26.20, 42.1% win rate.

What skill order do Jarvan IV Mid players use?

Most often they max Q, E, W and start Q, E, W: 69% of 388 games with a skill order in all ranks, patch 26.20, 49.4% win rate.

Which summoner spells do Jarvan IV Mid players take?

Flash and Ignite, in 91% of 397 games in all ranks, patch 26.20, 52.5% win rate.