MilioMid runes

Off-meta Mid

Support99%Mid<1%
Win
54.7%
▲4.7 vs Mid
LP a game
—
Not enough games
Games
64
Pick · Ban
0.02 · 2.3%
as Mid · any role
Few games

How we measure

Low sample. 64 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Adaptive force 65%Flex Adaptive force 100%Defense Health scaling 55%
Every rune with its win rate7 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games77%53.1%39.4–66.3%
Manaflow BandFew games58%51.4%35.9–66.6%
ScorchFew games48%51.6%34.8–68.0%
Summon AeryFew games44%53.6%35.8–70.5%
Gathering StormFew games44%50.0%32.6–67.4%
Arcane CometFew games31%45.0%25.8–65.8%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games36%60.9%40.8–77.8%

Questions

What keystone do Milio Mid players take on NA?

Summon Aery, with Inspiration as the secondary tree, is the most played page: 23% of 64 games in all ranks, patch 26.20, 53.3% win rate.

Which stat shards do Milio Mid players pick?

Adaptive force, Adaptive force, Health: 28% of 64 games in all ranks, patch 26.20, 55.6% win rate.