- Win
- 54.7%
- ▲4.7 vs Mid
- LP a game
- —
- Not enough games
- Games
- 64
- Pick · Ban
- 0.02 · 2.3%
- as Mid · any role
Low sample. 64 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
InspirationSecondary
ShardsOffense Adaptive force 65%Flex Adaptive force 100%Defense Health scaling 55%
Every rune with its win rate7 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 77% | 53.1% | 39.4–66.3% |
| Manaflow BandFew games | 58% | 51.4% | 35.9–66.6% |
| ScorchFew games | 48% | 51.6% | 34.8–68.0% |
| Summon AeryFew games | 44% | 53.6% | 35.8–70.5% |
| Gathering StormFew games | 44% | 50.0% | 32.6–67.4% |
| Arcane CometFew games | 31% | 45.0% | 25.8–65.8% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 36% | 60.9% | 40.8–77.8% |
Questions
What keystone do Milio Mid players take on NA?
Summon Aery, with Inspiration as the secondary tree, is the most played page: 23% of 64 games in all ranks, patch 26.20, 53.3% win rate.
Which stat shards do Milio Mid players pick?
Adaptive force, Adaptive force, Health: 28% of 64 games in all ranks, patch 26.20, 55.6% win rate.











