MilioMid runes

Off-meta Mid

Support99%Mid<1%
Win
48.9%
▼1.1 vs Mid
LP a game
—
Not enough games
Games
90
Pick · Ban
0.02 · 2.3%
as Mid · any role
Few games

How we measure

Milio Mid on NA, patch 26.20: Summon Aery + Inspiration; skill order Q > E > W (each the most played of 90 games).

Low sample. 90 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Adaptive force 63%Flex Adaptive force 93%Defense Health scaling 64%Set taken in 29% of games
Every rune with its win rate11 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games71%48.4%36.6–60.4%
Manaflow BandFew games50%48.9%35.0–63.0%
ScorchFew games43%46.2%31.6–61.4%
Gathering StormFew games43%48.7%33.9–63.8%
Summon AeryFew games39%45.7%30.5–61.8%
Arcane CometFew games33%46.7%30.2–63.9%
Axiom ArcanistFew games32%48.3%31.4–65.6%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cash BackFew games23%52.4%32.4–71.7%
Triple TonicFew games22%60.0%38.7–78.1%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games29%53.9%35.5–71.2%
RevitalizeFew games26%52.2%33.0–70.8%

Questions

What keystone do Milio Mid players take on NA?

Summon Aery, with Inspiration as the secondary tree, is the most played page: 19% of 90 games in all ranks, patch 26.20, 47.1% win rate.

What other rune page do Milio Mid players use?

Arcane Comet with Inspiration: 14% of 90 games in all ranks, patch 26.20, 46.2% win rate.

Which stat shards do Milio Mid players pick?

Adaptive force, Adaptive force, Health scaling: 29% of 90 games in all ranks, patch 26.20, 50.0% win rate.