RellMid build

Off-meta Mid

Support99%Mid<1%
Win
47.6%
▼2.4 vs Mid
LP a game
—
Not enough games
Games
42
Pick · Ban
0.01 · 0.86%
as Mid · any role
Few games

How we measure

Rell Mid on NA, patch 26.20: skill order W > E > Q (each the most played of 42 games).

Low sample. 42 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 42 games

Start

DsHp

40% · 47.1% won

Spells

FlIg

88% · 43.2% won

Skills

starts W Q E

66% · 37.0% won

BootsArmored Advance57% · 41.7% won

Skill path 48% of games · 36.8% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ214151718
WW14579
EE38101213
RR61116

Skills

Max order
  1. starts W Q EFew games66%37.0%27

Boots

Armored Advance57% · 41.7% won · 24 gamesFew games

Summoner spells

Flash + Ignite88% · 43.2% won · 37 gamesFew games
Every option as a table4 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Armored AdvanceFew games57%41.7%24.5%–61.2%24
Summoner spells
Flash + IgniteFew games88%43.2%28.7%–59.1%37
Skill order
Max W E Q · starts W Q EFew games66%37.0%21.5%–55.8%27
Finished items
Hollow RadianceFew games74%48.4%32.0%–65.2%31

Questions

What skill order do Rell Mid players use?

Most often they max W, E, Q and start W, Q, E: 66% of 41 games with a skill order in all ranks, patch 26.20, 37.0% win rate.

Which summoner spells do Rell Mid players take?

Flash and Ignite, in 88% of 42 games in all ranks, patch 26.20, 43.2% win rate.