Naafiri Jungle build

Ranked Solo

38th of 46 Jungle

Win rate48.7%−1.3 pts vs Jungle 50.0%
LP a game+1.40±0.27 · Jungle +1.88
Games23,805Jungle · patch 26.20
Pick rate2.0%as Jungle
Ban rate7.5%any role

How we measure

Naafiri Jungle, patch 26.20: the most played core opens with Voltaic Cyclosword (16% of 23,805 games), Flash and Smite.

Core items

Core items: the first three finished items in the order bought, with their win rate
ItemsPickedGames Win rate
VcBcDdVoltaic Cyclosword · Black Cleaver · Death's Dance16%3,87653.2%52% to 55%
VcAaSgVoltaic Cyclosword · Axiom Arc · Serylda's Grudge8.0%1,89352.8%51% to 55%
HuVcAaHubris · Voltaic Cyclosword · Axiom Arc3.8%90253.0%50% to 56%
VcAaEoVoltaic Cyclosword · Axiom Arc · Edge of Night2.9%70253.9%50% to 57%
VcBcSoVoltaic Cyclosword · Black Cleaver · Spear of Shojin2.6%60654.6%51% to 59%
VcAaDdVoltaic Cyclosword · Axiom Arc · Death's Dance2.2%51154.6%50% to 59%
HuAaVcHubris · Axiom Arc · Voltaic Cyclosword2.1%48749.7%45% to 54%
HuAaSgHubris · Axiom Arc · Serylda's Grudge1.7%41054.2%49% to 59%

Skill order

MaxStarts
Naafiri's most played skill order as Jungle
Ability123456789101112131415161718
Q14578
W314151718
E29101213
R61116
  1. Max Q, E, WStarts Q, E, W · 80% · 19,12048.8%48%–50%
  2. Max Q, E, WStarts Q, E, Q · 5.2% · 1,23347.0%44%–50%
  3. Max Q, W, EStarts Q, E, W · 5.0% · 1,19053.0%50%–56%
  4. Max Q, E, WStarts Q, W, E · 4.4% · 1,05647.1%44%–50%
  5. Max Q, W, EStarts Q, W, E · 1.7% · 41551.3%47%–56%

Other finished items

Finished items in the final inventory, outside the most played core
ItemIn inventoryGames Win rate
Axiom Arc2,750 gold38%9,11250.9%50% to 52%
Hubris2,800 gold23%5,44148.9%48% to 50%
Serylda's Grudge3,000 gold21%4,89954.0%53% to 55%
Edge of Night3,000 gold16%3,90055.9%54% to 57%
Spear of Shojin3,100 gold14%3,21953.7%52% to 55%
Guardian Angel3,200 gold13%3,16560.3%59% to 62%
Eclipse2,900 gold13%3,11548.9%47% to 51%
Serpent's Fang2,500 gold8.2%1,95150.4%48% to 53%
Maw of Malmortius3,100 gold5.7%1,35553.7%51% to 56%
Bastionbreaker3,000 gold4.3%1,02258.3%55% to 61%

Starting items

  1. Scorchclaw Pup46% · 10,97949.9%49%–51%
  2. Scorchclaw Pup, Health Potion40% · 9,46248.5%48%–50%
  3. Gustwalker Hatchling, Health Potion6.0% · 1,42244.8%42%–47%
  4. Gustwalker Hatchling5.3% · 1,25944.9%42%–48%

Boots

  1. Ionian Boots of Lucidity48% · 11,44448.1%47%–49%
  2. Plated Steelcaps18% · 4,28148.5%47%–50%
  3. Mercury's Treads12% · 2,92352.5%51%–54%
  4. No boots12% · 2,75544.8%43%–47%
  5. Gluttonous Greaves9.4% · 2,24152.7%51%–55%

Summoner spells

  1. Flash and Smite98% · 23,26248.7%48%–49%
  2. Smite and Ignite1.9% · 44149.2%45%–54%
  3. Exhaust and Smite0.3% · 7244.4%34%–56%
  4. Ghost and Smite0.1% · 1866.7%44%–84%

Questions

What do Naafiri Jungle players build first on EUW?

The most played core is Voltaic Cyclosword, then Black Cleaver, then Death's Dance: 16% of 23,805 games in all ranks, patch 26.20, 53.2% win rate.

What skill order do Naafiri Jungle players use?

Most often they max Q, E, W and start Q, E, W: 80% of 23,805 games in all ranks, patch 26.20, 48.8% win rate.

Which summoner spells do Naafiri Jungle players take?

Flash and Smite, in 98% of 23,805 games in all ranks, patch 26.20, 48.7% win rate.