Naafiri Jungle build
38th of 46 Jungle
Win rate48.7%−1.3 pts vs Jungle 50.0%
LP a game+1.40±0.27 · Jungle +1.88
Games23,805Jungle · patch 26.20
Pick rate2.0%as Jungle
Ban rate7.5%any role
Naafiri Jungle, patch 26.20: the most played core opens with Voltaic Cyclosword (16% of 23,805 games), Flash and Smite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
Vc Bc Dd Voltaic Cyclosword · Black Cleaver · Death's Dance | 16% | 3,876 | 53.2%52% to 55% |
Vc Aa Sg Voltaic Cyclosword · Axiom Arc · Serylda's Grudge | 8.0% | 1,893 | 52.8%51% to 55% |
Hu Vc Aa Hubris · Voltaic Cyclosword · Axiom Arc | 3.8% | 902 | 53.0%50% to 56% |
Vc Aa Eo Voltaic Cyclosword · Axiom Arc · Edge of Night | 2.9% | 702 | 53.9%50% to 57% |
Vc Bc So Voltaic Cyclosword · Black Cleaver · Spear of Shojin | 2.6% | 606 | 54.6%51% to 59% |
Vc Aa Dd Voltaic Cyclosword · Axiom Arc · Death's Dance | 2.2% | 511 | 54.6%50% to 59% |
Hu Aa Vc Hubris · Axiom Arc · Voltaic Cyclosword | 2.1% | 487 | 49.7%45% to 54% |
Hu Aa Sg Hubris · Axiom Arc · Serylda's Grudge | 1.7% | 410 | 54.2%49% to 59% |
Skill order
Q›E›WQ·E·W
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| E | 2 | 9 | 10 | 12 | 13 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›E›WMax Q, E, WStarts Q, E, W · 80% · 19,12048.8%48%–50%
- Q›E›WMax Q, E, WStarts Q, E, Q · 5.2% · 1,23347.0%44%–50%
- Q›W›EMax Q, W, EStarts Q, E, W · 5.0% · 1,19053.0%50%–56%
- Q›E›WMax Q, E, WStarts Q, W, E · 4.4% · 1,05647.1%44%–50%
- Q›W›EMax Q, W, EStarts Q, W, E · 1.7% · 41551.3%47%–56%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Axiom Arc2,750 gold | 38% | 9,112 | 50.9%50% to 52% |
| Hubris2,800 gold | 23% | 5,441 | 48.9%48% to 50% |
| Serylda's Grudge3,000 gold | 21% | 4,899 | 54.0%53% to 55% |
| Edge of Night3,000 gold | 16% | 3,900 | 55.9%54% to 57% |
| Spear of Shojin3,100 gold | 14% | 3,219 | 53.7%52% to 55% |
| Guardian Angel3,200 gold | 13% | 3,165 | 60.3%59% to 62% |
| Eclipse2,900 gold | 13% | 3,115 | 48.9%47% to 51% |
| Serpent's Fang2,500 gold | 8.2% | 1,951 | 50.4%48% to 53% |
| Maw of Malmortius3,100 gold | 5.7% | 1,355 | 53.7%51% to 56% |
| Bastionbreaker3,000 gold | 4.3% | 1,022 | 58.3%55% to 61% |
Starting items
- Scorchclaw Pup46% · 10,97949.9%49%–51%
- Scorchclaw Pup, Health Potion40% · 9,46248.5%48%–50%
- Gustwalker Hatchling, Health Potion6.0% · 1,42244.8%42%–47%
- Gustwalker Hatchling5.3% · 1,25944.9%42%–48%
Boots
- Ionian Boots of Lucidity48% · 11,44448.1%47%–49%
- Plated Steelcaps18% · 4,28148.5%47%–50%
- Mercury's Treads12% · 2,92352.5%51%–54%
- No boots12% · 2,75544.8%43%–47%
- Gluttonous Greaves9.4% · 2,24152.7%51%–55%
Summoner spells
- Flash and Smite98% · 23,26248.7%48%–49%
- Smite and Ignite1.9% · 44149.2%45%–54%
- Exhaust and Smite0.3% · 7244.4%34%–56%
- Ghost and Smite0.1% · 1866.7%44%–84%
Questions
What do Naafiri Jungle players build first on EUW?
The most played core is Voltaic Cyclosword, then Black Cleaver, then Death's Dance: 16% of 23,805 games in all ranks, patch 26.20, 53.2% win rate.
What skill order do Naafiri Jungle players use?
Most often they max Q, E, W and start Q, E, W: 80% of 23,805 games in all ranks, patch 26.20, 48.8% win rate.
Which summoner spells do Naafiri Jungle players take?
Flash and Smite, in 98% of 23,805 games in all ranks, patch 26.20, 48.7% win rate.


























