NamiJungle runes

Off-meta Jungle

Support100%Jungle<1%
Win
30.3%
▼19.7 vs Jungle
LP a game
—
Not enough games
Games
66
Pick · Ban
0.00 · 1.0%
as Jungle · any role
Few games

How we measure

Low sample. 66 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 92%Set taken in 85% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games89%25.4%16.1–37.8%
ScorchFew games86%26.3%16.7–39.0%
TranscendenceFew games74%28.6%17.8–42.4%
Summon AeryFew games68%31.1%19.5–45.7%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games55%27.8%15.9–44.0%
Bone PlatingFew games52%29.4%16.8–46.2%

Questions

What keystone do Nami Jungle players take on all servers?

Summon Aery, with Resolve as the secondary tree, is the most played page: 53% of 66 games in all ranks, patch 26.20, 28.6% win rate.

What other rune page do Nami Jungle players use?

Electrocute with Sorcery: 15% of 66 games in all ranks, patch 26.20, 10.0% win rate.

Which stat shards do Nami Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 85% of 66 games in all ranks, patch 26.20, 23.2% win rate.