- Win
- 30.3%
- ▼19.7 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 66
- Pick · Ban
- 0.00 · 1.0%
- as Jungle · any role
Low sample. 66 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 92%Set taken in 85% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 89% | 25.4% | 16.1–37.8% |
| ScorchFew games | 86% | 26.3% | 16.7–39.0% |
| TranscendenceFew games | 74% | 28.6% | 17.8–42.4% |
| Summon AeryFew games | 68% | 31.1% | 19.5–45.7% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| RevitalizeFew games | 55% | 27.8% | 15.9–44.0% |
| Bone PlatingFew games | 52% | 29.4% | 16.8–46.2% |
Questions
What keystone do Nami Jungle players take on all servers?
Summon Aery, with Resolve as the secondary tree, is the most played page: 53% of 66 games in all ranks, patch 26.20, 28.6% win rate.
What other rune page do Nami Jungle players use?
Electrocute with Sorcery: 15% of 66 games in all ranks, patch 26.20, 10.0% win rate.
Which stat shards do Nami Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 85% of 66 games in all ranks, patch 26.20, 23.2% win rate.










