NamiJungle runes

Off-meta Jungle

Support100%Jungle<1%
Win
32.4%
▼17.6 vs Jungle
LP a game
—
Not enough games
Games
74
Pick · Ban
0.00 · 1.0%
as Jungle · any role
Few games

How we measure

Nami Jungle, patch 26.20: Summon Aery + Resolve; skill order W > E > Q (each the most played of 74 games).

Low sample. 74 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 93%Set taken in 84% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games89%28.8%19.3–40.6%
ScorchFew games86%29.7%19.9–41.8%
TranscendenceFew games76%32.1%21.4–45.2%
Summon AeryFew games70%34.6%23.2–48.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games51%29.0%17.0–44.8%
Bone PlatingFew games49%30.6%18.0–46.9%

Questions

What keystone do Nami Jungle players take on all servers?

Summon Aery, with Resolve as the secondary tree, is the most played page: 50% of 74 games in all ranks, patch 26.20, 29.7% win rate.

What other rune page do Nami Jungle players use?

Electrocute with Sorcery: 14% of 74 games in all ranks, patch 26.20, 10.0% win rate.

Which stat shards do Nami Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 84% of 74 games in all ranks, patch 26.20, 25.8% win rate.