- Win
- 38.0%
- ▼12.0 vs Support
- LP a game
- −3.90
- ±3.81
- Games
- 195
- a win +28.3 · a loss −23.9
- Pick · Ban
- 0.06 · 8.6%
- as Support · any role
Nasus Support, patch 26.21: Summon Aery + Inspiration; skill order W > E > Q (each the most played of 195 games).
Low sample. 195 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
InspirationSecondary
ShardsOffense Ability haste 61%Flex Adaptive force 54%Defense Health scaling 54%
Every rune with its win rate17 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow Band | 77% | 36.0% | 28.8–43.9% |
| Scorch | 77% | 36.7% | 29.4–44.6% |
| Transcendence | 72% | 36.2% | 28.7–44.4% |
| Summon AeryFew games | 36% | 35.2% | 25.1–46.8% |
| Arcane CometFew games | 30% | 39.0% | 27.6–51.7% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Biscuit DeliveryFew games | 39% | 39.0% | 28.8–50.1% |
| Approach VelocityFew games | 34% | 29.9% | 20.2–41.7% |
| Cosmic InsightFew games | 26% | 42.0% | 29.4–55.8% |
| Magical FootwearFew games | 25% | 35.4% | 23.4–49.6% |
| Unsealed SpellbookFew games | 15% | 43.3% | 27.4–60.8% |
| Triple TonicFew games | 11% | 33.3% | 17.2–54.6% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 21% | 40.0% | 26.4–55.4% |
| UnflinchingFew games | 15% | 41.4% | 25.5–59.3% |
| Font of LifeFew games | 13% | 44.0% | 26.7–62.9% |
| OvergrowthFew games | 11% | 45.5% | 26.9–65.3% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: HasteFew games | 15% | 55.2% | 37.6–71.6% |
| Cut DownFew games | 11% | 52.4% | 32.4–71.7% |
Questions
What keystone do Nasus Support players take on all servers?
Summon Aery, with Inspiration as the secondary tree, is the most played page: 22% of 195 games in Master and above, patch 26.21, 32.6% win rate.
What other rune page do Nasus Support players use?
Arcane Comet with Inspiration: 19% of 195 games in Master and above, patch 26.21, 32.4% win rate.
Which stat shards do Nasus Support players pick?
Adaptive force, Adaptive force, Health scaling: 27% of 195 games in Master and above, patch 26.21, 37.7% win rate.





















