NautilusMid runes

Off-meta Mid

Support99%Mid<1%
Win
46.4%
▼3.5 vs Mid
LP a game
—
Not enough games
Games
69
Pick · Ban
0.02 · 14.0%
as Mid · any role
Few games

How we measure

Nautilus Mid, patch 26.21: Aftershock + Precision; skill order E > Q > W (each the most played of 69 games).

Low sample. 69 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Health scaling 53%Defense Health scaling 82%Set taken in 39% of games
Every rune with its win rate7 runes · 3 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield BashFew games83%43.9%31.8–56.7%
AftershockFew games65%51.1%37.0–65.0%
Second WindFew games48%45.5%29.8–62.0%
OvergrowthFew games33%52.2%33.0–70.8%
RevitalizeFew games30%57.1%36.6–75.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games39%40.7%24.5–59.3%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: HasteFew games35%45.8%27.9–64.9%

Questions

What keystone do Nautilus Mid players take on all servers?

Aftershock, with Precision as the secondary tree, is the most played page: 30% of 69 games in Master and above, patch 26.21, 52.4% win rate.

Which stat shards do Nautilus Mid players pick?

Attack speed, Health scaling, Health scaling: 39% of 69 games in Master and above, patch 26.21, 51.9% win rate.