- Win
- 52.1%
- ▲2.1 vs Support
- LP a game
- —
- Not enough games
- Games
- 48
- Pick · Ban
- 0.08 · 1.0%
- as Support · any role
Aurelion Sol Support on OCE, patch 26.20: Deathfire Touch + Resolve; skill order Q > W > E (each the most played of 48 games).
Low sample. 48 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 68%Flex Adaptive force 68%Defense Health scaling 68%Set taken in 56% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 63% | 53.3% | 36.1–69.8% |
| Deathfire TouchFew games | 56% | 51.9% | 34.0–69.3% |
| ScorchFew games | 52% | 52.0% | 33.5–70.0% |
| Absolute FocusFew games | 48% | 52.2% | 33.0–70.8% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 42% | 60.0% | 38.7–78.1% |
| OvergrowthFew games | 42% | 60.0% | 38.7–78.1% |
Questions
What keystone do Aurelion Sol Support players take on OCE?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 35% of 48 games in all ranks, patch 26.20, 52.9% win rate.
What other rune page do Aurelion Sol Support players use?
Dark Harvest with Precision: 25% of 48 games in all ranks, patch 26.20, 58.3% win rate.
Which stat shards do Aurelion Sol Support players pick?
Adaptive force, Adaptive force, Health scaling: 56% of 48 games in all ranks, patch 26.20, 55.6% win rate.










