Aurelion SolSupport runes

Off-meta Support

Mid62%Bot23%Jungle7%Top6%Support3%
Win
52.1%
▲2.1 vs Support
LP a game
—
Not enough games
Games
48
Pick · Ban
0.08 · 1.0%
as Support · any role
Few games

How we measure

Aurelion Sol Support on OCE, patch 26.20: Deathfire Touch + Resolve; skill order Q > W > E (each the most played of 48 games).

Low sample. 48 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 68%Flex Adaptive force 68%Defense Health scaling 68%Set taken in 56% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games63%53.3%36.1–69.8%
Deathfire TouchFew games56%51.9%34.0–69.3%
ScorchFew games52%52.0%33.5–70.0%
Absolute FocusFew games48%52.2%33.0–70.8%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games42%60.0%38.7–78.1%
OvergrowthFew games42%60.0%38.7–78.1%

Questions

What keystone do Aurelion Sol Support players take on OCE?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 35% of 48 games in all ranks, patch 26.20, 52.9% win rate.

What other rune page do Aurelion Sol Support players use?

Dark Harvest with Precision: 25% of 48 games in all ranks, patch 26.20, 58.3% win rate.

Which stat shards do Aurelion Sol Support players pick?

Adaptive force, Adaptive force, Health scaling: 56% of 48 games in all ranks, patch 26.20, 55.6% win rate.