Hecarim Jungle build on OCE
Off-meta Jungle
Win rate45.2%−4.8 pts vs Jungle 50.0%
LP a game+0.20±2.01 · Jungle +2.13
Games416Jungle · patch 26.20
Pick rate5.0%as Jungle
Ban rate2.9%any role
Low sample. 416 games, fewer than 1,000. Read these numbers as rough.
Hecarim Jungle, patch 26.20: the most played core opens with Spear of Shojin (6% of 416 games), Ghost and Smite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
So Bc Dd Spear of Shojin · Black Cleaver · Death's Dance | 6.3% | 26 | 34.6%19% to 54% |
Bc Dd Eh Black Cleaver · Death's Dance · Endless Hunger | 6.0% | 25 | 72.0%52% to 86% |
So Dd Eh Spear of Shojin · Death's Dance · Endless Hunger | 6.0% | 25 | 40.0%23% to 59% |
Hu Dd Eh Hubris · Death's Dance · Endless Hunger | 6.0% | 25 | 68.0%48% to 83% |
Dd Bc Eh Death's Dance · Black Cleaver · Endless Hunger | 4.3% | 18 | 55.6%34% to 75% |
Hu Aa Eh Hubris · Axiom Arc · Endless Hunger | 4.3% | 18 | 66.7%44% to 84% |
Hu So Dd Hubris · Spear of Shojin · Death's Dance | 3.6% | 15 | 20.0%7% to 45% |
Hu Aa Dd Hubris · Axiom Arc · Death's Dance | 2.9% | 12 | 58.3%32% to 81% |
Skill order
Q›W›EQ·W·Q
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 3 | 4 | 5 | 7 | |||||||||||||
| W | 2 | 8 | 9 | 10 | 12 | |||||||||||||
| E | 13 | 14 | 15 | 17 | 18 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›W›EMax Q, W, EStarts Q, W, Q · 51% · 21251.9%45%–59%
- Q›W›EMax Q, W, EStarts Q, W, E · 39% · 16437.8%31%–45%
- Q›E›WMax Q, E, WStarts Q, W, E · 2.4% · 1020.0%6%–51%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Endless Hunger3,100 gold | 46% | 193 | 57.0%50% to 64% |
| Hubris2,800 gold | 38% | 156 | 50.6%43% to 58% |
| Axiom Arc2,750 gold | 15% | 61 | 60.7%48% to 72% |
| Maw of Malmortius3,100 gold | 9.1% | 38 | 63.2%47% to 77% |
| Serylda's Grudge3,000 gold | 8.4% | 35 | 62.9%46% to 77% |
| Sterak's Gage3,200 gold | 6.0% | 25 | 68.0%48% to 83% |
| Voltaic Cyclosword3,000 gold | 5.3% | 22 | 54.6%35% to 73% |
| Randuin's Omen2,700 gold | 2.4% | 10 | 50.0%24% to 76% |
| Eclipse2,900 gold | 2.4% | 10 | 60.0%31% to 83% |
Starting items
- Gustwalker Hatchling69% · 28649.3%44%–55%
- Gustwalker Hatchling, Health Potion26% · 10936.7%28%–46%
- Scorchclaw Pup, Health Potion2.9% · 1225.0%9%–53%
Boots
- Ionian Boots of Lucidity52% · 21741.5%35%–48%
- Gluttonous Greaves28% · 11754.7%46%–63%
- Plated Steelcaps7.2% · 3030.0%17%–48%
- Mercury's Treads7.2% · 3060.0%42%–75%
- No boots3.6% · 1533.3%15%–58%
Summoner spells
- Ghost and Smite95% · 39745.6%41%–51%
- Flash and Smite4.3% · 1838.9%20%–61%
Questions
What do Hecarim Jungle players build first on OCE?
The most played core is Spear of Shojin, then Black Cleaver, then Death's Dance: 6% of 416 games in all ranks, patch 26.20, 34.6% win rate.
What skill order do Hecarim Jungle players use?
Most often they max Q, W, E and start Q, W, Q: 51% of 416 games in all ranks, patch 26.20, 51.9% win rate.
Which summoner spells do Hecarim Jungle players take?
Ghost and Smite, in 95% of 416 games in all ranks, patch 26.20, 45.6% win rate.























