IllaoiMid runes

Off-meta Mid

Top96%Mid3%
Win
58.8%
▲8.8 vs Mid
LP a game
—
Not enough games
Games
68
Pick · Ban
0.11 · 10.7%
as Mid · any role
Few games

How we measure

Illaoi Mid on OCE, patch 26.20: Grasp of the Undying + Precision; skill order E > Q > W (each the most played of 68 games).

Low sample. 68 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 70%Set taken in 59% of games
Every rune with its win rate8 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Last StandFew games85%60.3%47.5–71.9%
Presence of MindFew games60%58.5%43.4–72.2%
ConquerorFew games44%56.7%39.2–72.6%
Legend: HasteFew games31%42.9%24.5–63.5%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
DemolishFew games62%57.1%42.2–70.9%
Bone PlatingFew games51%57.1%40.9–72.0%
Grasp of the UndyingFew games49%63.6%46.6–77.8%
OvergrowthFew games43%62.1%44.0–77.3%

Questions

What keystone do Illaoi Mid players take on OCE?

Grasp of the Undying, with Precision as the secondary tree, is the most played page: 43% of 68 games in all ranks, patch 26.20, 62.1% win rate.

What other rune page do Illaoi Mid players use?

Conqueror with Domination: 15% of 68 games in all ranks, patch 26.20, 80.0% win rate.

Which stat shards do Illaoi Mid players pick?

Adaptive force, Adaptive force, Health scaling: 59% of 68 games in all ranks, patch 26.20, 52.5% win rate.