QuinnSupport runes

Off-meta Support

Jungle48%Top32%Mid11%Bot6%Support3%
Win
56.3%
▲6.2 vs Support
LP a game
—
Not enough games
Games
48
Pick · Ban
0.08 · 0.75%
as Support · any role
Few games

How we measure

Quinn Support on OCE, patch 26.20: Electrocute + Sorcery; skill order Q > W > E (each the most played of 48 games).

Low sample. 48 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 89%Flex Adaptive force 100%Defense Health scaling 80%Set taken in 65% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games83%62.5%47.0–75.8%
ElectrocuteFew games73%57.1%40.9–72.0%
Treasure HunterFew games63%60.0%42.3–75.4%
Grisly MementosFew games60%62.1%44.0–77.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Absolute FocusFew games46%68.2%47.3–83.6%
Gathering StormFew games46%68.2%47.3–83.6%

Questions

What keystone do Quinn Support players take on OCE?

Electrocute, with Sorcery as the secondary tree, is the most played page: 56% of 48 games in all ranks, patch 26.20, 59.3% win rate.

Which stat shards do Quinn Support players pick?

Attack speed, Adaptive force, Health scaling: 65% of 48 games in all ranks, patch 26.20, 58.1% win rate.