SennaMid runes

Off-meta Mid

Support89%Bot9%Mid1%
Win
47.4%
▼2.6 vs Mid
LP a game
—
Not enough games
Games
38
Pick · Ban
0.06 · 1.8%
as Mid · any role
Few games

How we measure

Senna Mid on OCE, patch 26.20: Deathfire Touch + Inspiration; skill order Q > W > E (each the most played of 38 games).

Low sample. 38 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health 69%Set taken in 47% of games
Every rune with its win rate5 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Gathering StormFew games74%53.6%35.8–70.5%
CelerityFew games71%51.9%34.0–69.3%
Deathfire TouchFew games66%52.0%33.5–70.0%
Manaflow BandFew games58%50.0%30.7–69.3%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Jack Of All TradesFew games53%65.0%43.3–81.9%

Questions

What keystone do Senna Mid players take on OCE?

Deathfire Touch, with Inspiration as the secondary tree, is the most played page: 53% of 38 games in all ranks, patch 26.20, 60.0% win rate.

Which stat shards do Senna Mid players pick?

Attack speed, Adaptive force, Health: 47% of 38 games in all ranks, patch 26.20, 38.9% win rate.