VexSupport runes

Off-meta Support

Mid94%Support2%
Win
54.6%
▲4.5 vs Support
LP a game
—
Not enough games
Games
55
Pick · Ban
0.09 · 5.4%
as Support · any role
Few games

How we measure

Vex Support on OCE, patch 26.20: Electrocute + Sorcery; skill order Q > W > E (each the most played of 55 games).

Low sample. 55 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 90%Flex Adaptive force 100%Defense Health scaling 78%Set taken in 69% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Taste of BloodFew games85%57.5%43.3–70.5%
Ultimate HunterFew games85%57.5%43.3–70.5%
Grisly MementosFew games82%60.0%45.5–73.0%
ElectrocuteFew games73%57.5%42.2–71.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games76%59.5%44.5–73.0%
TranscendenceFew games76%59.5%44.5–73.0%

Questions

What keystone do Vex Support players take on OCE?

Electrocute, with Sorcery as the secondary tree, is the most played page: 60% of 55 games in all ranks, patch 26.20, 63.6% win rate.

Which stat shards do Vex Support players pick?

Attack speed, Adaptive force, Health scaling: 69% of 55 games in all ranks, patch 26.20, 55.3% win rate.