- Win
- 48.0%
- ▼2.0 vs Jungle
- LP a game
- +1.40
- ±3.28
- Games
- 175
- a win +22.9 · a loss −19.0
- Pick · Ban
- 0.12 · 21.5%
- as Jungle · any role
Yone Jungle on OCE, patch 26.21: Yun Tal Wildarrows, Immortal Shieldbow, Death's Dance; Lethal Tempo + Resolve; skill order Q > E > W (each the most played of 175 games).
Low sample. 175 games, fewer than 1,000. Read these numbers as rough.
Build
Start

25% · 61.4% won
Spells
Sm
92% · 47.8% won
Skills
53% · 49.5% won
Items 22.5% of games with a core
- Yun Tal Wildarrows
- Immortal Shieldbow
- Death's Dance
- Jt
55.8%won23% · 15pick, 15 games
72.0% won (52.4–85.7) · 25 games
4th: all builds. Win rates there are pulled toward the champion's rate at the slot, because a few games say little.
Skill path 52% of games · 53.0% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 5 | 7 | 9 | ||||||||||||||
| WW | 2 | 14 | 15 | 17 | 18 | |||||||||||||
| EE | 3 | 8 | 10 | 12 | 13 | |||||||||||||
| RR | 6 | 11 | 16 |
Core items
- Yun Tal Wildarrows › Immortal Shieldbow › Death's Dance23%72.0%52% to 86%
Skills
- ››starts Q W EFew games53%49.5%91
- ››starts Q W QFew games31%56.6%53
Starting items
- Scorchclaw Pup Few games23%42.5% won
- Scorchclaw Pup + Health Potion Few games21%50.0% won
Boots
Summoner spells
Every option as a table14 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Core items | ||||
| Yun Tal Wildarrows › Immortal Shieldbow › Death's DanceFew games | 23% | 72.0% | 52.4%–85.7% | 25 |
| Boots | ||||
| Berserker's Greaves | 88% | 51.3% | 43.5%–59.1% | 154 |
| Starting items | ||||
| Mosstomper SeedlingFew games | 25% | 61.4% | 46.6%–74.3% | 44 |
| Scorchclaw PupFew games | 23% | 42.5% | 28.5%–57.8% | 40 |
| Scorchclaw Pup + Health PotionFew games | 21% | 50.0% | 34.5%–65.5% | 36 |
| Mosstomper Seedling + Health PotionFew games | 12% | 57.1% | 36.6%–75.5% | 21 |
| Summoner spells | ||||
| Flash + Smite | 92% | 47.8% | 40.3%–55.5% | 161 |
| Skill order | ||||
| Max Q E W · starts Q W EFew games | 53% | 49.5% | 39.4%–59.5% | 91 |
| Max Q E W · starts Q W QFew games | 31% | 56.6% | 43.3%–69.1% | 53 |
| First 11 skill points | ||||
| Q W E Q Q R Q E Q E RFew games | 52% | 53.0% | 42.4%–63.4% | 83 |
| Q W Q E Q R Q E Q E RFew games | 32% | 51.0% | 37.7%–64.1% | 51 |
| Finished items | ||||
| Infinity EdgeFew games | 46% | 46.3% | 35.8%–57.1% | 80 |
| Blade of The Ruined KingFew games | 36% | 47.6% | 35.8%–59.7% | 63 |
| Lord Dominik's RegardsFew games | 20% | 51.4% | 35.6%–67.0% | 35 |
Questions
What do Yone Jungle players build first on OCE?
The most played core is Yun Tal Wildarrows, then Immortal Shieldbow, then Death's Dance: 14% of 175 games in all ranks, patch 26.21, 72.0% win rate.
What skill order do Yone Jungle players use?
Most often they max Q, E, W and start Q, W, E: 53% of 171 games with a skill order in all ranks, patch 26.21, 49.5% win rate.
Which summoner spells do Yone Jungle players take?
Flash and Smite, in 92% of 175 games in all ranks, patch 26.21, 47.8% win rate.



























