YoneSupport runes

Off-meta Support

Mid55%Top42%Support<1%
Win
52.6%
▲2.6 vs Support
LP a game
—
Not enough games
Games
57
Pick · Ban
0.10 · 21.9%
as Support · any role
Few games

How we measure

Yone Support on OCE, patch 26.20: Lethal Tempo + Resolve; skill order Q > E > W (each the most played of 57 games).

Low sample. 57 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 88%Set taken in 81% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games96%52.7%39.8–65.3%
Last StandFew games88%50.0%36.6–63.4%
Absorb LifeFew games77%50.0%35.8–64.2%
Lethal TempoFew games75%58.1%43.3–71.6%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Second WindFew games82%51.1%37.2–64.7%
OvergrowthFew games79%51.1%37.0–65.0%

Questions

What keystone do Yone Support players take on OCE?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 74% of 57 games in all ranks, patch 26.20, 57.1% win rate.

Which stat shards do Yone Support players pick?

Attack speed, Adaptive force, Health scaling: 81% of 57 games in all ranks, patch 26.20, 50.0% win rate.