YoneSupport runes

Off-meta Support

Mid56%Top41%Support1%
Win
40.3%
▼9.7 vs Support
LP a game
—
Not enough games
Games
62
Pick · Ban
0.09 · 21.6%
as Support · any role
Few games

How we measure

Yone Support on OCE, last 7 days: Lethal Tempo + Resolve; skill order Q > E > W (each the most played of 62 games).

Low sample. 62 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 62%Set taken in 60% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games90%39.3%27.6–52.4%
Lethal TempoFew games79%38.8%26.4–52.8%
Last StandFew games76%34.0%22.2–48.3%
Absorb LifeFew games68%33.3%21.0–48.4%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games77%37.5%25.2–51.6%
Second WindFew games66%39.0%25.7–54.3%

Questions

What keystone do Yone Support players take on OCE?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 79% of 62 games in all ranks, last 7 days, 38.8% win rate.

Which stat shards do Yone Support players pick?

Attack speed, Adaptive force, Health scaling: 60% of 62 games in all ranks, last 7 days, 32.4% win rate.