ZedSupport runes

Off-meta Support

Mid79%Jungle13%Top5%Support1%
Win
42.9%
▼7.1 vs Support
LP a game
—
Not enough games
Games
42
Pick · Ban
0.07 · 16.4%
as Support · any role
Few games

How we measure

Zed Support on OCE, patch 26.20: Electrocute + Sorcery; skill order Q > E > W (each the most played of 42 games).

Low sample. 42 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 68%Set taken in 67% of games
Every rune with its win rate4 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games67%35.7%20.7–54.2%
ElectrocuteFew games57%29.2%14.9–49.2%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games50%23.8%10.6–45.1%
TranscendenceFew games48%25.0%11.2–46.9%

Questions

What keystone do Zed Support players take on OCE?

Electrocute, with Sorcery as the secondary tree, is the most played page: 43% of 42 games in all ranks, patch 26.20, 22.2% win rate.

Which stat shards do Zed Support players pick?

Adaptive force, Adaptive force, Health scaling: 67% of 42 games in all ranks, patch 26.20, 35.7% win rate.