RammusMid runes

Off-meta Mid

Jungle91%Support4%Top4%Mid1%
Win
39.5%
▼10.5 vs Mid
LP a game
−3.30
±2.69
Games
200
a win +19.4 · a loss −18.3
Pick · Ban
0.01 · 4.5%
as Mid · any role

How we measure

Rammus Mid, patch 26.21: Aftershock + Precision; skill order W > E > Q (each the most played of 200 games).

Low sample. 200 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Health scaling 94%Defense Health scaling 97%Set taken in 81% of games
Every rune with its win rate10 runes · 3 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Aftershock90%40.6%33.7–47.9%
Conditioning85%42.6%35.4–50.1%
Font of Life82%41.1%33.8–48.8%
Unflinching79%40.5%33.2–48.3%
DemolishFew games13%36.0%20.3–55.5%
OvergrowthFew games12%52.2%33.0–70.8%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Triumph51%48.0%38.6–57.6%
Legend: Alacrity51%45.5%36.2–55.2%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
CelerityFew games33%36.4%25.8–48.4%
WaterwalkingFew games30%33.9%23.1–46.6%

Questions

What keystone do Rammus Mid players take on all servers?

Aftershock, with Precision as the secondary tree, is the most played page: 50% of 200 games in Emerald and above, patch 26.21, 46.0% win rate.

Which stat shards do Rammus Mid players pick?

Attack speed, Health scaling, Health scaling: 81% of 200 games in Emerald and above, patch 26.21, 40.1% win rate.