- Win
- 39.5%
- ▼10.5 vs Mid
- LP a game
- −3.30
- ±2.69
- Games
- 200
- a win +19.4 · a loss −18.3
- Pick · Ban
- 0.01 · 4.5%
- as Mid · any role
Rammus Mid, patch 26.21: Aftershock + Precision; skill order W > E > Q (each the most played of 200 games).
Low sample. 200 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
PrecisionSecondary
ShardsOffense Attack speed 100%Flex Health scaling 94%Defense Health scaling 97%Set taken in 81% of games
Every rune with its win rate10 runes · 3 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Aftershock | 90% | 40.6% | 33.7–47.9% |
| Conditioning | 85% | 42.6% | 35.4–50.1% |
| Font of Life | 82% | 41.1% | 33.8–48.8% |
| Unflinching | 79% | 40.5% | 33.2–48.3% |
| DemolishFew games | 13% | 36.0% | 20.3–55.5% |
| OvergrowthFew games | 12% | 52.2% | 33.0–70.8% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 51% | 48.0% | 38.6–57.6% |
| Legend: Alacrity | 51% | 45.5% | 36.2–55.2% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| CelerityFew games | 33% | 36.4% | 25.8–48.4% |
| WaterwalkingFew games | 30% | 33.9% | 23.1–46.6% |
Questions
What keystone do Rammus Mid players take on all servers?
Aftershock, with Precision as the secondary tree, is the most played page: 50% of 200 games in Emerald and above, patch 26.21, 46.0% win rate.
Which stat shards do Rammus Mid players pick?
Attack speed, Health scaling, Health scaling: 81% of 200 games in Emerald and above, patch 26.21, 40.1% win rate.














