RammusMid runes

Off-meta Mid

Jungle89%Support7%Top4%Mid1%
Win
31.4%
▼18.4 vs Mid
LP a game
—
Not enough games
Games
35
Pick · Ban
0.01 · 1.4%
as Mid · any role
Few games

How we measure

Rammus Mid, patch 26.21: Aftershock + Precision; skill order W > Q > E (each the most played of 35 games).

Low sample. 35 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Health scaling 100%Defense Health scaling 100%Set taken in 91% of games
Every rune with its win rate5 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
AftershockFew games94%33.3%19.8–50.4%
ConditioningFew games86%33.3%19.2–51.2%
Font of LifeFew games83%34.5%19.9–52.7%
UnflinchingFew games74%34.6%19.4–53.8%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games60%33.3%17.2–54.6%

Questions

What keystone do Rammus Mid players take on all servers?

Aftershock, with Precision as the secondary tree, is the most played page: 57% of 35 games in Master and above, patch 26.21, 35.0% win rate.

Which stat shards do Rammus Mid players pick?

Attack speed, Health scaling, Health scaling: 91% of 35 games in Master and above, patch 26.21, 31.3% win rate.