- Win
- 31.4%
- ▼18.4 vs Mid
- LP a game
- —
- Not enough games
- Games
- 35
- Pick · Ban
- 0.01 · 1.4%
- as Mid · any role
Rammus Mid, patch 26.21: Aftershock + Precision; skill order W > Q > E (each the most played of 35 games).
Low sample. 35 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
PrecisionSecondary
ShardsOffense Attack speed 100%Flex Health scaling 100%Defense Health scaling 100%Set taken in 91% of games
Every rune with its win rate5 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| AftershockFew games | 94% | 33.3% | 19.8–50.4% |
| ConditioningFew games | 86% | 33.3% | 19.2–51.2% |
| Font of LifeFew games | 83% | 34.5% | 19.9–52.7% |
| UnflinchingFew games | 74% | 34.6% | 19.4–53.8% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: AlacrityFew games | 60% | 33.3% | 17.2–54.6% |
Questions
What keystone do Rammus Mid players take on all servers?
Aftershock, with Precision as the secondary tree, is the most played page: 57% of 35 games in Master and above, patch 26.21, 35.0% win rate.
Which stat shards do Rammus Mid players pick?
Attack speed, Health scaling, Health scaling: 91% of 35 games in Master and above, patch 26.21, 31.3% win rate.









